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You can monkeyize Lizards into Kobolds now #58404
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Not a particular fan of this, I don't think we need more sub species |
you can monkify moths and such; it's not a human-only mutation. |
I'll edit OP |
now I (or someone else; feel free to copy the gimmick) can play as a kobold with a wand of death when I next roll wizard |
code/modules/surgery/organs/tails.dm
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tail_type = "Kobold" | ||
icon_state = "severedkoboldtail" | ||
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/obj/item/organ/tail/monkey/Insert(mob/living/carbon/human/H, special = FALSE, drop_if_replaced = TRUE) |
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wrong path
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Kobolds are humans though? Seems like the correct path. Also you should use /human insteaf of /H, no idea why but maintainers demand it
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he meant that its tail/monkey
code/modules/surgery/organs/tails.dm
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H.dna.features["tail_kobold"] = tail_type | ||
H.update_body() | ||
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/obj/item/organ/tail/monkey/Remove(mob/living/carbon/human/H, special = FALSE) |
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ditto
BODY_ZONE_L_ARM = /obj/item/bodypart/l_arm,\ | ||
BODY_ZONE_R_ARM = /obj/item/bodypart/r_arm,\ | ||
BODY_ZONE_HEAD = /obj/item/bodypart/head,\ | ||
BODY_ZONE_L_LEG = /obj/item/bodypart/l_leg,\ | ||
BODY_ZONE_R_LEG = /obj/item/bodypart/r_leg,\ | ||
BODY_ZONE_CHEST = /obj/item/bodypart/chest) |
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the monkey bodyparts have some overrides you might be overlooking like negative wound resistance or the animal_origin thing
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What do kobolds look like in-game? |
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please don't comment spam, just use the emojii. save comments for detailed feedback or review of the code. |
I had a lot of fun spriting the Kobold, really hope this gets accepted. |
This. The iconbot just shows it deconstructed, we wanna see the REAL kobolds |
Haven't looked into this yet, but what I okayed was more or less the equivalent to chickens for Vox (where they are monkified into, more or less, simple mobs). Will need to see the scope of this. |
Yeah this looks alright, my only concern is that eventually people will take this from a monkey reskin into something a lot more materially different, which I don't approve of, so will just need to make sure we put our foot down when that happens. |
code/modules/surgery/organs/tails.dm
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@@ -105,3 +105,24 @@ | |||
H.dna.features["tail_monkey"] = "None" | |||
H.dna.species.mutant_bodyparts -= "tail_monkey" | |||
H.update_body() | |||
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/obj/item/organ/tail/lizard/kobold |
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Does this need to be a subtype of lizard tails? What benefit does that give us?
To be clear--my goal is that these are, ideally, just monkey reskins. I don't really want any non-cosmetic behavior aside from that. |
CATERPILLAR MOTH MONKEYS |
Pictures please |
@@ -1562,6 +1562,12 @@ | |||
icon_state = "lbelly" | |||
gender_specific = 1 | |||
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//there was no other way... i'm sorry....... | |||
/datum/sprite_accessory/diaper/default |
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i dont know if i can approve of this on moral grounds anymore
If they are supposed to be nothing more than a monkey reskin will they turn into gorillas when irradiated? Also will this break jungle fever? (if its still even in the game and an admin spawns it) |
We do have lizards already |
yeah thats true but both are cute to me so its alrigth |
You guys will get that picture trust me |
There are typically two different kind of kobold. One the the dog people and the other are the dragon worshipping and greedy lizards the PR guy made here. |
Oh I know, I just wanted an excuse to post the dog kobold because god just look at it |
Kind of same opinion here. |
monkey |
You could say the same thing about felinds |
Lesser species only in terms of balance, humans should be the "meta pick" |
I've thought about this more and I have come to the inescapable conclusion that this adds nothing of value |
ah well |
I walk a lonely road |
sad |
These don't exist and you know it. |
About The Pull Request
Approved by @Mothblocks
Really the title says it all. They're a lot more monkeylike than they are lizardlike.
One thing I should say is that they don't have a special language for themselves. They speak draconic (which means lizards will be able to speak to them) but they can't even understand common to balance that out.
Why It's Good For The Game
Monkified is a super cool gene, I think players will enjoy expanding the possibilities here.
Changelog
馃啈 Mey Ha Zah, Bazelart
add: You can monkify lizards now. Dios Mios...
/:cl: