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You Are Two mutation #59278
You Are Two mutation #59278
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How does this interact with one or both being a slimeperson? |
Mmm... probably not well. I should make a mind transfer blocked trait. Or try it out in game first |
i cant believe jacob and esau are in ss13 now |
if you speak into common does it show up twice 馃 |
Yes (provided both have radios) |
It鈥檚 all fun and games until someone makes a tainted you are two mutation. |
This doesn't look like the other gets the mutations of the original. Could that let you stack this basically infinitely? |
I'm still thinking of a good solution for that. Probably going to involve simply making the other immutable. |
this is going to be buggier than dullahans |
Honestly if dullahans used signals like I am they wouldn't be buggy, so I have faith on making this work |
reviving.adjustCloneLoss(70) | ||
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///called when the one moves | ||
/datum/mutation/human/you_are_two/proc/on_pre_move(datum/source, atom/newloc) |
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note to self: not deep enough, still checking if movement is possible
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Well... If I keep it modular, may we at least try? If I pull this off, this will be pretty fucking rad |
Oh yeah how does this work with mutadone. If one gets gibbed or dusted do they both? For revival do they both have even be in the original body? How is health displayed to the player. Inventory as well. . Do rev heads who have a clone off and on station count as on? Do spells/ gene/ ling/ body augments get carried over to the clone? going on here but these are just some interactions I thought up. |
copy will be immutable, original will lose the mutation and lose their copy. Hell, maybe I should make the mutations pass between humans when you switch... interesting thought, i may pursue!
Yes!
For things that revive you, you must be in your body. one will revive when the other does.
You have an ability to swap to the other body (making your original copy your movements) to do fine tuning like that
The mind will follow the active one, making the rev considered as abandoning if it is actively using the off station clone. Either useless or forfeit, but either way they both die when the one onstation gets killed so i'm not worried!
The big deliberation i've been having. Yeah, i'll make mind specific stuff carry over. I know spells already do, but lets also do genes. Lings will follow automatically. body augments won't.
it actually helps to think of edge cases here so thank you |
i can't wait to play my favorite binding of isaac character, jacob & esau |
So let me just say right now This is going better than I thought it would |
This is great. |
Reintroduce dullahans Pog |
@Farquaar |
Dullahans were made by someone who sucks ass at coding so there's a bit of a difference there |
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/datum/award/achievement/misc/double_escape | ||
name = "Double Escape" | ||
desc = "Escape alive with the \"You are Two\" mutation. Not so easy now, is it?" |
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It is if you take the mutation three seconds before arriving on centcom. Maybe add a minimum time aswell?
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sure
how is this gonna work with radstorm / monkeys |
All mutations that happen to the other are transferred to the one, and whenever the one switches to the other, the mutations follow the one. |
well if you let monkeys have this wont it allow xenobio to infinetly farm monkeys |
Yeah I can remove the mutation on monkify, if it doesn't do that already. Can... monkeys use all mutations? |
i dont think monkeys can use it on themselves but i meant mroe as in just get 1 monkey, twoifiey it and then kill the second one and claim it with xeno machine to get it stored on the computer and repeat |
@InsaneRed I'm pretty sure there are easier ways to get monkeys that that, but the other part is that if one of the two is gibbed the other one is too... or should be! |
I can see one bug / anomaly that might form when a splitty slime person with this mutation activated splits. Activated mutations are also activated on new bodies when a slime person splits so you could end up with double the bodies on each split or some sort of glitchy mess. Also if you are controlling both bodies at the same time how does that work with spells / mutations that provide an active ability. Take firebreath for example, will both bodies fire a fireball at the same time or will the one youre controlling fire, and if only one of them fires will both bodies go on cooldown for firebreath or only one of them? |
It is possible to lock mutations to species, I could simply lock them to roundstart species only and that'd go a long way towards preventing weird stuff with other species. Which would also fix the monkey issue. |
Hm, how will this work with changelings? I suspect that changeling's revival might be broken with them |
Should work as intended. One reviving revives the other... though your other will take clone damage if they cannot revive with the damage they've taken |
this was genuinely fun to work on, but there's /just/ too many variables to consider. The other body basically needs to not be able to be possessed, and into anything inhuman, be duplicated, etc etc etc. I think I could get it to be stable enough given enough time, but |
About The Pull Request
Makes you two.
You have two bodies, they both do what you're doing, or at least attempt to.
You have an ability to swap focus on which body, which lets you do some fine manipulation I can't replicate with signals.
Advantages of this:
If you can keep them close together (try walking into walls), you basically get to attack with two people
One can "save" the other
Equip em both with stuff, you have two fellas worth of space
Be in two places at once... I mean, slime split is probably better for this, but what do I know?
Disadvantages of this:
Both have to stay alive
Where the fuck is the other one
Both have to stay alive
Controlling two people at the same time
Both have to stay alive
Dear god
p.s. I would have hooked more signals before pr'ing this but something came up and I wanna farm upvotes while i'm away. #honesty
Why It's Good For The Game
This seems like an incredibly fun concept for a mutation. Also, that achievement has GOT to happen. Who is up for a challenge?
Changelog
馃啈
add: New mutation: You Are Two!
/:cl: