Fix Dynamic midrounds spawning heavies significantly earlier than they're supposed to #67615
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
This is the code for determining whether a heavy should spawn.
It works by making heavies more and more likely the longer the round goes on.
However, it is currently ran after the following code:
...which means that it is actually judging based off the next roll, rather than the current one.
This fixes that. Untested, you know how it is with Dynamic.
Changelog
🆑
fix: Fixed Dynamic midrounds spawning heavies significantly earlier than they're supposed to
/:cl: