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Fixes the Structural Weakpoint Objective to do a normal, smaller explosion, especially on Lowpop(~20) and gives the objective a lower weight. #67865
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…especially on Lowpop(~20) and has a lower weight.
code/modules/antagonists/traitor/objectives/locate_weakpoint.dm
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""fix"" |
both a balance change and a fix |
Honestly? This is a needed change, I don't think anyone likes a completely silent bomb that gibs through r-walls and renders the station basically uninhabitable due to the size of the explosion and the fact that people never fix shit. |
I'm good with this change. +1 from me. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About The Pull Request
Fixes the Structural Weakpoint Objective to do a normal, smaller explosion, especially on Lowpop(~20) and gives the objective a lower weight.
Why It's Good For The Game
The Structural Weakpoint objective was far larger than intended by designers, and thus has been clamped down to a more reasonable 3/6/9 at normal pop and 2/4/6 at lowpop.
Changelog
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fix: Fixes the Structural Weakpoint Objective to do a normal, smaller explosion, especially on Lowpop(~20) and gives the objective a lower weight.
/:cl: