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Removes requirements from most midround rulesets, and lowers their minimum population to run, because nobody knows what it means #68571
Removes requirements from most midround rulesets, and lowers their minimum population to run, because nobody knows what it means #68571
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…nimum population to run, because nobody knows what it means
@@ -270,9 +270,9 @@ | |||
exclusive_roles = list(JOB_AI) | |||
required_enemies = list(4,4,4,4,4,4,2,2,2,0) | |||
required_candidates = 1 | |||
weight = 3 | |||
minimum_players = 25 | |||
weight = 2 |
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Lowered because their requirements were a lot higher
This is a huge blow to me, after dedicating so much blood, sweat, and tears to learning what the requirements var did In seriousness, having a minimum_pop var is great. I'm assuming requirements is still customizable on a per-ruleset basis in a server's dynamic.json file? |
Yeah, the var still exists, and all vars are configurable. This just makes the defaults significantly easier to read. |
thanks for this |
About The Pull Request
requirements
is a var that nobody but me understands because it's completely unreadable.This removes most uses of it in midround rulesets, and replaces it with a dead simple to understand
minimum_pop
.For the most part, this lowers the requirements across the board, as the only thing that tried to actually use requirements was xenos, which were lower in requirement than most other rulesets. Fixes #68568.
Changelog
🆑
balance: Heavily adjusted how much population impacts the chances of midround rulesets, mostly lowering them.
/:cl: