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Adds Chronosuit and T.E.D #7084

Merged
merged 6 commits into from
Jan 17, 2015
Merged

Adds Chronosuit and T.E.D #7084

merged 6 commits into from
Jan 17, 2015

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JJRcop
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@JJRcop JJRcop commented Jan 15, 2015

The chronosuit allows the wearer to move via teleporting, controlled with the camera.
https://www.youtube.com/watch?v=EgkjpDMRj0I

The T.E.D is a gun that erases mobs after a little while. The target is invulnerable to everything but the gun, and slowly loses pixels until it is finally deleted. The attacker must stay in the same spot the whole time. If they move or otherwise disconnect from the target, the target starts regenerating pixels at the same rate it was losing them, until finally breaking free of the T.E.D if left alone for too long.
https://www.youtube.com/watch?v=nhRYcJ_PDBE

JJRcop added 4 commits January 9, 2015 16:14
Sprites by spheretech
The chronosuit allows you to move via teleportation
Adds mob.remote_control var
…o ChronOPS

Conflicts:
	icons/mob/head.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/obj/projectiles.dmi
@Jordie0608
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Sounds cool, could we see the TED in action?

@Jalleo
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Jalleo commented Jan 15, 2015

Are they able to talk or use the headset or anything like that while they are being eradicated?

@Kromgar
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Kromgar commented Jan 15, 2015

Why do you put a video of the chronosuit and no the TED?

@spheretech
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Because he didn't have the gun finished when that video was uploaded.

var/mob/living/captured = null
var/obj/item/weapon/gun/energy/chrono_gun/gun = null
var/tickstokill = 30
var/icon/mob_snapshot = null
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/icon the lag, it burns!

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Let me tell you I tried my damned hardest to avoid it, but in the end it didn't work out. At least the only lag you'll get if any is just for a moment (when the shot hits).

@RemieRichards
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Issues:

  • The sprite for the Chronos SUIT has gloves built in, these built in gloves are missing on the EAST/WEST directions, showing the player's skin colour erroneously.
  • Unounting /dev/helmet vs. Unmounting
  • You can use the Chronos suit to get past the line of turfs around the edge of the map used for transitions, not so bad but you can see the dark border of the universe which could be immersion breaking.

@Kromgar
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Kromgar commented Jan 15, 2015

Get someone else to sprite the suit it looks pretty bad imo

@RemieRichards
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A (Short) Gif of the Timestream Eradication Device

(Cookies if you get the reference in the gif)

@JJRcop
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JJRcop commented Jan 15, 2015

Thanks remie. It was like way past my bed time when I finally finished the gun, so I fixed conflicts then pushed/PR'ed like sanic and caught those ZZZs.

@JJRcop
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JJRcop commented Jan 15, 2015

TED demo complete, updated OP

@MrPerson
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Why does science need a gun that slowly kills people? What will they use it for?

@JJRcop
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JJRcop commented Jan 15, 2015

I repaired the link to the demo

The chronosuit COULD be for science, but I was thinking this could be a ninja replacement.
For right now it's adminspawn, but in the future... Well, the TED already has an erased_minds var for any objectives we could assign...

item_state = "chronosuit"
action_button_name = "Toggle Chronosuit"
slowdown = 2
armor = list(melee = 99, bullet = 60, laser = 80, energy = 30, bomb = 10, bio = 90, rad = 100)
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Absolutely not

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Any suggestions? It could have no armor and just rad protection

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60,60,60,60,30,90,90

Removes unneeded vars from TED.
Re-adjusts armor values for chronosuit
@JJRcop
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JJRcop commented Jan 16, 2015

I think it's a better idea if I wait to fix conflicts until someone is ready and willing to merge this immediately.

@RemieRichards
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I've got nothing against this PR since it works as a neat adminspawnable set which is even fairly balanced defence and attack wise (since you have to stand still for a while for your target to die).

@JJRcop
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JJRcop commented Jan 16, 2015

Alright, cool, tell me when you're ready to merge.

@RemieRichards
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I'll be in #coderbus later and I'll ask if anyone has any concerns (Like with MrPerson commenting on the balance earlier, etc.)

@JJRcop
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JJRcop commented Jan 16, 2015

I have to go for an hour or two (or three) so I'll just fix conflicts and hope for the best.

…o ChronOPS

Conflicts:
	icons/mob/head.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/projectiles.dmi
RemieRichards added a commit that referenced this pull request Jan 17, 2015
Adds Chronosuit and T.E.D
@RemieRichards RemieRichards merged commit c08e4e4 into tgstation:master Jan 17, 2015
@JJRcop JJRcop deleted the ChronOPS branch October 23, 2015 21:08
tortellinitony pushed a commit to tortellinitony/tgstation that referenced this pull request Mar 14, 2018
…ng at something else (tgstation#7084)

* Random micro optimization to the mc I thought of while looking at something else (tgstation#36352)

We can save the second ss_flags access by using bitflag ma~~th~~gic

* Random micro optimization to the mc I thought of while looking at something else
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7 participants