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Adds Chronosuit and T.E.D #7084
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Sprites by spheretech The chronosuit allows you to move via teleportation Adds mob.remote_control var
…o ChronOPS Conflicts: icons/mob/head.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/obj/projectiles.dmi
Sounds cool, could we see the TED in action? |
Are they able to talk or use the headset or anything like that while they are being eradicated? |
Why do you put a video of the chronosuit and no the TED? |
Because he didn't have the gun finished when that video was uploaded. |
var/mob/living/captured = null | ||
var/obj/item/weapon/gun/energy/chrono_gun/gun = null | ||
var/tickstokill = 30 | ||
var/icon/mob_snapshot = null |
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/icon
the lag, it burns!
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Let me tell you I tried my damned hardest to avoid it, but in the end it didn't work out. At least the only lag you'll get if any is just for a moment (when the shot hits).
Issues:
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Get someone else to sprite the suit it looks pretty bad imo |
Thanks remie. It was like way past my bed time when I finally finished the gun, so I fixed conflicts then pushed/PR'ed like sanic and caught those ZZZs. |
TED demo complete, updated OP |
Why does science need a gun that slowly kills people? What will they use it for? |
I repaired the link to the demo The chronosuit COULD be for science, but I was thinking this could be a ninja replacement. |
item_state = "chronosuit" | ||
action_button_name = "Toggle Chronosuit" | ||
slowdown = 2 | ||
armor = list(melee = 99, bullet = 60, laser = 80, energy = 30, bomb = 10, bio = 90, rad = 100) |
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Absolutely not
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Any suggestions? It could have no armor and just rad protection
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60,60,60,60,30,90,90
Removes unneeded vars from TED. Re-adjusts armor values for chronosuit
I think it's a better idea if I wait to fix conflicts until someone is ready and willing to merge this immediately. |
I've got nothing against this PR since it works as a neat adminspawnable set which is even fairly balanced defence and attack wise (since you have to stand still for a while for your target to die). |
Alright, cool, tell me when you're ready to merge. |
I'll be in #coderbus later and I'll ask if anyone has any concerns (Like with MrPerson commenting on the balance earlier, etc.) |
I have to go for an hour or two (or three) so I'll just fix conflicts and hope for the best. |
…o ChronOPS Conflicts: icons/mob/head.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/suit.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/suits.dmi icons/obj/projectiles.dmi
Adds Chronosuit and T.E.D
…ng at something else (tgstation#7084) * Random micro optimization to the mc I thought of while looking at something else (tgstation#36352) We can save the second ss_flags access by using bitflag ma~~th~~gic * Random micro optimization to the mc I thought of while looking at something else
The chronosuit allows the wearer to move via teleporting, controlled with the camera.
https://www.youtube.com/watch?v=EgkjpDMRj0I
The T.E.D is a gun that erases mobs after a little while. The target is invulnerable to everything but the gun, and slowly loses pixels until it is finally deleted. The attacker must stay in the same spot the whole time. If they move or otherwise disconnect from the target, the target starts regenerating pixels at the same rate it was losing them, until finally breaking free of the T.E.D if left alone for too long.
https://www.youtube.com/watch?v=nhRYcJ_PDBE