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Psykers #71566
Psykers #71566
Conversation
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
…burdened-god-rising
juiced pr |
don't forget tinfoil hat interactions! |
siiiiiiiiiiiick how does the homing ability know who to target? will this PR fix spell cards, another "homing" projectile, not homing in on people? has that already been fixed while I was away? |
bad magic code |
is the code for this just not implemented yet or is it broken |
its in and working |
works weird with H.A.R.S. |
one of the only times i wont shit on code changes!!!!!! |
for necroing old posts I have banned you for 7 days. |
About The Pull Request
Finishes #66471
At burden level nine (or through a deadly genetic breakdown), you now turn into a psyker.
This splits your skull in half and transforms it into a weird fleshy mass. You become blind, but your skull is perfectly suited for sending out psychic waves. You get potent psy abilities.
First one is brainwave echolocation, inspired by Gehennites (but not as laggy).
Secondly, you get the ability of Psychic Walls, which act similarly to wizard ones, but last shorter, and cause projectiles to ricochet off them.
Thirdly, you get a projectile boost ability, this temporarily lets you fire guns twice as fast and gives them homing to the target you clicked.
Lastly, you get the ability of psychic projection. This terrifies the victim, fucking their screen up and causing them to rapidfire any gun they have in their general direction (they'll probably miss you)
With most of the abilities being based around guns, a burden level nine chaplain now gets a new rite, Transmogrify. This lets them turn their null rod into a 5-shot 18 damage .77 revolver. The revolver possesses a weaker version of antimagic (protects against mind and unholy spells, but not wizard/cult ones). It is reloaded by a prayer action (can also only be performed by a max burdened person).
General Video: https://streamable.com/w3kkrk
Psychic Projection Video: https://streamable.com/4ibu7o
Why It's Good For The Game
Rewards the burdened chaplain with some pretty cool stuff for going through hell like losing half his limbs, cause the current psychics dont cut it as much as probably necessary, adds echolocation which can be used for neat stuff in the future (bat organs for DNA infuser for example).
Changelog
🆑 Fikou, sprites from Halcyon, some old code from Basilman and Armhulen.
refactor: Honorbound and Burdened mutations are brain traumas now.
add: Psykers. Become a psyker through the path of the burdened, or a genetic breakdown.
add: Echolocation Component.
/:cl: