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ChilledStation: A Bold New Venture for Nanotrasen #72994
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ITS HAPPENING ITS HAPPENING I LOVE YOU CHILLED HOLY SHIT HAHAHAHAHHAHAHAHA |
please please please let the power be better than icebox |
I have never been as excited to feel completely lost as I am now. |
Someone call icebox shes crying |
having multi layer plasteel walls on armory and SM seems excessive |
Can you believe it guys |
Oh lord it's 5z he a chonker |
Incredibly awesome map, I've been following this through development and I couldn't be happier to finally see it. |
Despite not really needing them Engineering seems to not spawn with any modsuits in their storage containers, their departmental order console is a medical one and I wasn't personally able to find any insulated gloves anywhere |
Taking a look over, these are all problems, yeah- I'd used an industrial suit storage forgetting those don't actually have engi suits in them by default, and must have copied the order console from medbay using the room there as a reference. As for insuls, table stuff is sorta all over the place. I'll sort these all out, and cheers for the reports. |
{ | ||
"Down": -1, | ||
"Up": 1, | ||
"Mining": true, | ||
"Linkage": null, | ||
"Gravity": true, | ||
"Ice Ruins Underground": true, | ||
"Baseturf": "/turf/open/openspace/icemoon/keep_below", | ||
"No Parallax": true | ||
}, | ||
{ | ||
"Down": -1, | ||
"Up": 1, | ||
"Mining": true, | ||
"Linkage": null, | ||
"Gravity": true, | ||
"Ice Ruins Underground": true, | ||
"Baseturf": "/turf/open/openspace/icemoon/keep_below", | ||
"No Parallax": true | ||
}, | ||
{ | ||
"Down": -1, | ||
"Mining": true, | ||
"Linkage": null, | ||
"Gravity": true, | ||
"Ice Ruins": true, | ||
"Weather_Snowstorm": true, | ||
"Baseturf": "/turf/open/openspace/icemoon/keep_below", | ||
"No Parallax": true | ||
} | ||
], | ||
"minetype": "none", |
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{ | |
"Down": -1, | |
"Up": 1, | |
"Mining": true, | |
"Linkage": null, | |
"Gravity": true, | |
"Ice Ruins Underground": true, | |
"Baseturf": "/turf/open/openspace/icemoon/keep_below", | |
"No Parallax": true | |
}, | |
{ | |
"Down": -1, | |
"Up": 1, | |
"Mining": true, | |
"Linkage": null, | |
"Gravity": true, | |
"Ice Ruins Underground": true, | |
"Baseturf": "/turf/open/openspace/icemoon/keep_below", | |
"No Parallax": true | |
}, | |
{ | |
"Down": -1, | |
"Mining": true, | |
"Linkage": null, | |
"Gravity": true, | |
"Ice Ruins": true, | |
"Weather_Snowstorm": true, | |
"Baseturf": "/turf/open/openspace/icemoon/keep_below", | |
"No Parallax": true | |
} | |
], | |
"minetype": "none", | |
{ | |
"Down": -1, | |
"Up": 1, | |
"Mining": true, | |
"Linkage": null, | |
"Gravity": true, | |
"Baseturf": "/turf/open/openspace/icemoon/keep_below", | |
"No Parallax": true | |
}, | |
{ | |
"Down": -1, | |
"Up": 1, | |
"Mining": true, | |
"Linkage": null, | |
"Gravity": true, | |
"Baseturf": "/turf/open/openspace/icemoon/keep_below", | |
"No Parallax": true | |
}, | |
{ | |
"Down": -1, | |
"Mining": true, | |
"Linkage": null, | |
"Gravity": true, | |
"Weather_Snowstorm": true, | |
"Baseturf": "/turf/open/openspace/icemoon/keep_below", | |
"No Parallax": true | |
} | |
], | |
"minetype": "none", |
The ruin loader is wasting time on every initialize because the z-level is flagged to have these ruins (The Ice Ruins
and Ice Ruins Underground
boolean), but you (deliberately) haven't placed any valid areas for it to place stuff into
This is so awesome. Can't wait to play it! |
From playing it last night:
|
Seems pretty cool. Certainly a fresh take on the idea. Though, making the charging area for mechs be the workshop itself makes me wonder if we should have a separate public mech charger, like outside engineering or something. Also, it's missing borg chargers, and could use a holopad right in the center. |
Finally we can axe icebox and have a map that's actually purpose built for planetside. Also Holy shit a chemistry lab that actually looks like a real lab. Impossible. My only concern is the sheer size o this lad. Could be prudent to slap a minimum of like 40 pop on it. |
All of my yes. Icebox had potential but I always felt the conversion was half hearted, this looks so good and I LOVE the rafter areas. |
Atmos work for: Engineering corridors Central Primary corridors Security + brig cells Dorms + arrivals shuttle Minor SM cleanup Disconnected powergrid in atmos Z:2 + meters
* Turbine work + test Linked turbine computer to turbine linked turbine shutters ordmix airlock controls replumbed turbine airlock + added devices additional qol to atmos - lights, meters, spare cans, missing mixer tweaked turbine plumbingsas * tcomms glass subtype
* Replace cursed beach turfs /turf/open/water/beach is an insidious trap because it has no initial gas mix set. It exists to be used as a baseturf and the actual gas mix is set on /turf/open/water/beach/biodome * 0 ATs Also fixes runtiming airlock sensor
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missing pipes (mining mech bay)
doesn't this need an output? (xenobio)
missing pipes (research division)
missing pipes (atmos office)
missing pipes (brig) (both sides)
missing pipes (ordenance testing)
missing scrubber (upper science division)
is this supposed to be connected? (science mainteannce)
missing cables (mining comms / labour camp sec)
missing wires i think ( mining station)
missing cables i think (cargo maintenance)
missing cables i think (ai sat antechamber)
wire wackery (central maintenance)
missing cables i think ( botanical garden gantries)
unconnected disposals ( library private study )
unconnected disposals (cargo office)
missing disposals pipe (dormitories)
disposals wackery (medbay)
more disposals wackery ( medbay)
missing disposals (robotics / smoothie / genetics) ( and coffee shop )
missing disposals pipes (medbay / chapel maintenance) (also a unconnected bin right below)
disposals wackery ( psychs / bar / botanical garden / brig control / brig )
disposals wackery ( teleporter / eva / gateway / atmos office )
missing disposals pipes ( Head of security office )
zone error
atmos maints jumpscare
mmmh, snow
mhmhmhmhm snow.... amazing work
open a new pr when this is actually ready? |
About The Pull Request
NOTE: CHILLED IS NOT ENTIRELY FINISHED. THIS PR IS BEING OPENING IN DRAFT TO ALLOW FOR PLAYTESTING OF THE (MOSTLY) COMPLETE STATION LAYOUT VIA TESTMERGE!
Adds a new map: ChilledStation. Planned as an icebox replacement, ChilledStation aims to create a map that feels planetary. Icebox, for all the improvements made to it in the last few years, is ultimately let down by its circumstances- originally designed for space, the bulk of the map has never felt particularly fitting for a planetary setting. New additions obviously help, but the vast majority doesn't quite feel right.
Now, to get away from making snipes at another of our maps and instead getting on to what Chilled brings itself: Chilled is a built-from-scratch map, utilising the icemoon framework. It aims for a mid-to-highpop population band; while the station itself is large, the departments aim for relative compactness and centrally-focused design, ensuring that even at midpop players should be interacting frequently.
As for quality- that's subjective, but I like to think that Chilled brings a unique and fresh style to TG, inspired primarily by the works of Okand and Cogwerks, but obviously divergent in its own way. I'd like to know what people think once they get the opportunity to play it.
I obviously have to thank every mapper we've got, as I think everyone's helped in some form or another with Chilled (after all, it took 3 years from start to finish), as well as special mentions for code assistance to @SpaceSmithers, @LemonInTheDark, and @MrMelbert who all really helped with various code tribbles and troubles. @Maurukas also deserves major kudos for his work on Chilled's various atmos problems.
Full Screenshots (WIP Version):
Ground Level
B1F
B2F
B3F (Caves Layer)
B4F (Depths Layer)
Currently known issues:
Why It's Good For The Game
As noted above, Icebox has never quite fitted on the icemoon setting. Chilled is built from scratch to serve this purpose, and should be a better showcase of the potential of planetary maps.
Changelog
🆑 EOBGames, Maurukas
add: ChilledStation has arrived! Look for it in your map vote list at mid-to-highpop, and begin your new venture onto the icemoon today.
/:cl: