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March Mapping Madness - New space ruin #73978
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I have made a new space ruin which is based off of the game Prey, cause mimics are cool, and I think some variety in space ruins would be swell
Can you include pictures of the ruin in the PR body please? You might also want to expand your changelog entry. |
ight |
Cause I put true instead of 1
that asteroid is way too big for so much regular rock, trim down the overall map size or just splinter that big asteroid into a bunch of smaller ones |
got it |
be sure to edit your PR body with the latest version of the map to ensure that newer people who come in and see this PR don't give feedback on an outdated version of the map, thanks |
Love the little simple ones like this 👍 |
plating under the windows |
also it needs a ruin config thingymajig (check other ruin PRs!) |
The foam force crossbow should be renamed to the Huntress Boltcaster, to complete the reference. |
damn i’m gaming right now, i’ll do these after |
you must add this to https://github.com/tgstation/tgstation/blob/master/config/spaceruinblacklist.txt |
I have moved the map to the ruin folder where the other ones are, along with adding it to the ruins config, I also removed an extra gap in the config because it didn't look important. (also the CRLF line endings are being turned into LF endings, I hope that doesn't do anything bad)
ok i've done that now i'm pretty sure. |
they aren't in your PR. push your commit to remote, or commit your staged changes and then push to remote. |
uhhhhh, ill try to do that i guess. |
wait i think i made another pr for that by mistake |
After a little while, i now know where this file is, and now its in this pr commit, so it doesn't need another pr to do this :)
turns out i forgot the "" in the var thing.
ok im praying that this works now. |
Looks great! A fun little refrence ruin using a very much so fitting enemy |
fix your conflicts, and also add a |
adds the helper that makes it so that when something explodes, it only removes the walls and now the floors.
fixes linter error caused by spaces and not tab indent (i hope)
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Looks good. Please fix the file name.
If you'd like, you can give the terminal custom text. Look at code/modules/mapfluff/ruins/spaceruin_code/dangerous_research.dm
and TheDerelict.dm
for examples.
Co-authored-by: Vire <66576896+Maurukas@users.noreply.github.com>
Your Fix/Feature pull request is currently below zero (-6). Maintainers may close future Feature/Balance PRs. Fixing issues or helping to improve the codebase will raise this score. |
Original PR: tgstation/tgstation#73978 ----- I have made a new space ruin which is based off of the game Prey, cause mimics are cool, and I think some variety in space ruins would be swell ## About The Pull Request This pull request is about a new ruin I have made, which I have taken inspiration on by the hit 2017 game Prey, which I enjoy. ![prey 2, the peryer](https://user-images.githubusercontent.com/101240878/224872167-e39ab784-9bf2-4d0a-bf3f-9e277ae1b7e8.png) ### Mapping March Ckey to receive rewards: Astrogem2 ## Why It's Good For The Game We don't have that many Ruins out in space, and some new ones would be nice to see. ## Changelog :cl: Astrogem2 add: New space ruin that I have made, which adds some variety to space searching. /:cl: --------- Co-authored-by: Astrogem2 <101240878+Astrogem2@users.noreply.github.com>
I have made a new space ruin which is based off of the game Prey, cause mimics are cool, and I think some variety in space ruins would be swell
About The Pull Request
This pull request is about a new ruin I have made, which I have taken inspiration on by the hit 2017 game Prey, which I enjoy.
Mapping March
Ckey to receive rewards: Astrogem2
Why It's Good For The Game
We don't have that many Ruins out in space, and some new ones would be nice to see.
Changelog
🆑 Astrogem2
add: New space ruin that I have made, which adds some variety to space searching.
/:cl: