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New Medical job: The Coroner #75065
New Medical job: The Coroner #75065
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Well shit, no idea how this is going to fit into the North Star morgue without significant tweaks. How much space/new machines do they need? |
They have a secure morgue area with ~4 morgue trays behind a windoor Everything else is just normal morgue stuff |
I'm quite sure this will just be lawyer like job. |
I'd be happy if it's the case, I love lawyer.
They currently use the Medical envirosuit, I'm not spriter so I don't think I can do better. |
imo it would be better to integrate this into detective instead, he doesn't have a ton of content outside of clicking on sus things and acting as officer. Cool stuff tho. |
This is a cool idea, but I agree with the person above. |
Exactly my thoughts reading the doc. Detective already doesn't have too much, why are we denying it this content? |
an autopsy machine would be far better in the detective's hands for sniffing out crime |
time to remake tram med again |
I also agree with the others, Dets don't have many tools right now, this should be a neat one |
Now that dissections require an autopsy scanner, and because there's only 1 scanner mapped in which could be lost, I would like there to have an alternative to get a scanner so the station won't be blocked from literally ever getting dissection experiments done.
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i think its good to merge
Would it be too much to give the detective coroner access (and vice versa?) on lowpop at least? |
The detective already has coroner access by default why would i need to give it on lowpop |
So you made cyborgs unable to get their own experiments now. Neat. |
Original PR: tgstation/tgstation#75065 ----- ## About The Pull Request HackMD: https://hackmd.io/RE9uRwSYSjCch17-OQ4pjQ?view Feedback link: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=33972 Adds a Coroner job to the game, they work in the Medical department and have their office in the Morgue. I was inspired to make this after I had played my first round on Paradise and messed around in there. The analyzer is copied from there (ParadiseSS13/Paradise#20957), and their jumpsuit is also mostly stolen from it (i just copied the color scheme onto our own suits). Coroners can perform autopsies on people to see their stats, like this ![image](https://user-images.githubusercontent.com/53777086/235369225-805d482c-56c0-441c-9ef8-a42d0a0192bc.png) They have access to Medbay, and on lowpop will get Pharmacy (to make their own formaldehyde). They also have their own Secure Morgue access for their office (doubles as a surgery room because they are edgelords or whatever) and the secure morgue trays. Secure Morgue trays spawn with their beepers off and is only accessible by them, the CMO, and HoS. It's used to morgue Antagonists. Security's own morgue trays have been removed. The job in action https://cdn.discordapp.com/attachments/950489581151735849/1102297675669442570/2023-04-30_14-16-06.mp4 ### Surgery changes Autopsies are a Surgery, and I tried to intertwine this with the Dissection surgery. Dissections and Autopsies both require the Autopsy scanner to perform them, however you can only perform one on any given body. Dissections are for experiments, Autopsies is for the paper of information. Dissected bodies now also give a ~20% surgery speed boost, this was added at the request of Fikou as a way to encourage Doctors to let the Coroner do their job before reviving a body. I also remember the Medical skill, which allowed Doctors to do surgery faster on people, and I hope that this can do something like that WITHOUT adding the potential for exploiting, which led to the skill's downfall. ### Morgue Improvements Morgue trays are no longer named with pens, they instead will steal the name of the last bodybag to be put in them. Morgue trays are also removed from Brig Medical areas and Robotics, now they have to bring their corpses to the Morgue where the Coroner can keep track and ensure records are properly updated. ### Sprite credits I can't fit it all in the Changelog, so this is who made what McRamon - Autopsy scanner Tattax - Table clock sprites and in-hands CoiledLamb - Coroner jumpsuits & labcoats (inhand, on sprite, and their respective alternatives) - Coroner gloves - CoronerDrobe (the vending machine) ## Why It's Good For The Game This is mostly explained in the hackmd, but the goal of this is: 1. Increase the use of the Medical Records console. 2. Add a new and interesting way for Detectives to uncover mysteries. 3. Add a more RP-flavored role in Medical that still has mechanics tied behind it. ## Changelog :cl: JohnFulpWillard, sprites by McRamon, tattax, and Lamb add: The Coroner, a new Medical role revolving around dead corpses and autopsies. add: The Coroner's Autopsy Scanner, used for discovering the cause for someone's death, listing their wounds, the causes of them, their reagents, and diseases (including stealth ones!) qol: Morgue Trays are now named after the bodybags inside of them. balance: The morgue now has 'Secure' morgue trays which by default don't beep. balance: Security Medical area and Robotics no longer have their own morgue trays. balance: Dissected bodies now have faster surgery speed. Autopsies also count as dissections, however they're mutually exclusive. /:cl: --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
About The Pull Request
HackMD: https://hackmd.io/RE9uRwSYSjCch17-OQ4pjQ?view
Feedback link: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=33972
Adds a Coroner job to the game, they work in the Medical department and have their office in the Morgue.
I was inspired to make this after I had played my first round on Paradise and messed around in there. The analyzer is copied from there (ParadiseSS13/Paradise#20957), and their jumpsuit is also mostly stolen from it (i just copied the color scheme onto our own suits).
Coroners can perform autopsies on people to see their stats, like this
They have access to Medbay, and on lowpop will get Pharmacy (to make their own formaldehyde). They also have their own Secure Morgue access for their office (doubles as a surgery room because they are edgelords or whatever) and the secure morgue trays.
Secure Morgue trays spawn with their beepers off and is only accessible by them, the CMO, and HoS. It's used to morgue Antagonists. Security's own morgue trays have been removed.
The job in action
https://cdn.discordapp.com/attachments/950489581151735849/1102297675669442570/2023-04-30_14-16-06.mp4
Surgery changes
Autopsies are a Surgery, and I tried to intertwine this with the Dissection surgery.
Dissections and Autopsies both require the Autopsy scanner to perform them, however you can only perform one on any given body. Dissections are for experiments, Autopsies is for the paper of information.
Dissected bodies now also give a ~20% surgery speed boost, this was added at the request of Fikou as a way to encourage Doctors to let the Coroner do their job before reviving a body.
I also remember the Medical skill, which allowed Doctors to do surgery faster on people, and I hope that this can do something like that WITHOUT adding the potential for exploiting, which led to the skill's downfall.
Morgue Improvements
Morgue trays are no longer named with pens, they instead will steal the name of the last bodybag to be put in them.
Morgue trays are also removed from Brig Medical areas and Robotics, now they have to bring their corpses to the Morgue where the Coroner can keep track and ensure records are properly updated.
Sprite credits
I can't fit it all in the Changelog, so this is who made what
McRamon
Tattax
CoiledLamb
Why It's Good For The Game
This is mostly explained in the hackmd, but the goal of this is:
Changelog
🆑 JohnFulpWillard, sprites by McRamon, tattax, and Lamb
add: The Coroner, a new Medical role revolving around dead corpses and autopsies.
add: The Coroner's Autopsy Scanner, used for discovering the cause for someone's death, listing their wounds, the causes of them, their reagents, and diseases (including stealth ones!)
qol: Morgue Trays are now named after the bodybags inside of them.
balance: The morgue now has 'Secure' morgue trays which by default don't beep.
balance: Security Medical area and Robotics no longer have their own morgue trays.
balance: Dissected bodies now have faster surgery speed. Autopsies also count as dissections, however they're mutually exclusive.
/:cl: