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Dogs now flee from mobs with tongs #78797
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AI dogs with the dog controller behaviour will flee from a target with tongs in hand.
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I checked it out and it doesnt work but it almost does
and one of them is just because we put a footgun in there
@@ -20,6 +20,8 @@ | |||
BB_DOG_HARASS_HARM = TRUE, | |||
BB_VISION_RANGE = AI_DOG_VISION_RANGE, | |||
BB_PET_TARGETTING_DATUM = new /datum/targetting_datum/not_friends(), | |||
// Find nearby mobs with tongs in hand. | |||
BB_TARGETTING_DATUM = new /datum/targetting_datum/basic/holding_object(/obj/item/kitchen/tongs), | |||
BB_BABIES_PARTNER_TYPES = list(/mob/living/basic/pet/dog), |
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BB_BABIES_PARTNER_TYPES = list(/mob/living/basic/pet/dog), | |
BB_BASIC_MOB_FLEEING = TRUE, | |
BB_BABIES_PARTNER_TYPES = list(/mob/living/basic/pet/dog), |
It won't trigger the flee behaviour unless this flag is present (designed in case we want to turn it on and off but the default being "doesn't work" isn't good)
SPEED MERGE |
Original PR: tgstation/tgstation#78797 ----- AI dogs with the dog controller behaviour will flee from a target with tongs in hand. Untested because I literally cannot play byond. ## Why It's Good For The Game https://www.youtube.com/watch?v=cXIAZtwvgz0 ## Changelog :cl: oranges add: Dogs now react to centrist grillers more realistically /:cl: --------- Co-authored-by: oranges <email@oranges.net.nz> Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
AI dogs with the dog controller behaviour will flee from a target with tongs in hand. Untested because I literally cannot play byond. ## Why It's Good For The Game https://www.youtube.com/watch?v=cXIAZtwvgz0 ## Changelog :cl: oranges add: Dogs now react to centrist grillers more realistically /:cl:
AI dogs with the dog controller behaviour will flee from a target with tongs in hand.
Untested because I literally cannot play byond.
Why It's Good For The Game
https://www.youtube.com/watch?v=cXIAZtwvgz0
Changelog
馃啈 oranges
add: Dogs now react to centrist grillers more realistically
/:cl: