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GOONCHEM 5: Pyrotechnics are finished, Toxins mostly complete #8058
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Drinking/eating sonic powder should make you really fast. |
@WJohn sorry but no |
I don't think it's a good idea, personally, to axe instantaneous reactions of the various reagents. The point of instant mix reactions is so they're useful in grenades, smoke mixes, or foam mixes. The stabilized forms are for when you want a delayed reaction or when you want to set off the reaction at a very specific point. Just make the reagent stabilizing agent---hydrogen+iron+oxygen...stablizing agent+reactive reagents (ie: sugar+potassium+phosphorus) = reagent that does the reaction if heated. Also, why can't the frostoil+plasma = plasma sheets reaction just be axed (along with stable plasma) and all the reagents that currently use "stable plasma" now have plasma instead? Plasma solidification is almost never used, nor is it particularly useful to anyone. |
#7228 fix this shit too |
Request: Stop renaming chemicals for fun you dingus Request: Don't add yet another fucking explosion chem Request: We don't need 2 more burny burny chems, one of which is literally a carbon copy of that reagent that cultists get if they try to summon Nar'Sie when they shouldn't. Also, phlogiston is farcially, ludicrously easy to make for something that's virtually a guaranteed kill on anyone who doesn't have a firesuit or three pals with burn kits standing by. Request: Sonic powder should blow out windows. Try talking to @miauw62 about that, UristMcStation coded that back before they jumped to bay code, IIRC Request: Make sure that reactions will still go off in grenades 100% of the time - Goonstation doesn't generally balance their chems around grenade reactions, because they're a traitor-only item there. We don't have beaker assemblies here. |
He's not just renaming them; since Goof's long term is to effectively port the entirety of Goonchem over, that means old reagents are going to go---frost oil is effectively what cryostylane is. Pyrosium is a delayed reaction chem (good for use in black powder mixes); not a "burny chem". Sonic powder blowing out windows is going to be annoying as hell; effectively Sonic Powder+Flash Powder together are makeshift flashbangs; that's their only purpose is a form of crowd control, not mass destruction. Beaker assemblies probably wouldn't be too hard to do, to be honest, and, if implemented, grenades could be shifted to a similar status of traitor only or something only from the protolathe. |
Pyrosium's description is the same as Cryostylane. |
Why are you changing reciepes to react on heat instead of react on mix? This makes them fucking shit, an severely limits their usability. Correct me if I'm wrong, but the only ways to increase a chems temp is Chems cool down over time, so that puts a (very) short expiry date any anything you make with these reactions in mind. Obviously a heater is also out of the question, and ClF3 requires it to be in a mob. Basically what the fuck. Add stabilising agent if you want to make reactions temp based, don't touch what's already there. |
My point is that there's no point renaming chems because "muh goonport". Frost Oil is a perfectly good name without some abortion fake brand name shit. So, sonic powder + flash powder is, uh, what? A replacement for the old flash reaction? Here's a suggestion: Don't add pointless redundant chems to replace perfectly working solutions, hmm? It's like saying "we're going to remove cryoxodone's genetics healing damage, give it to another chem, then make them difficult to use". Pointless and un-nessecary. Black powder is farcially overpowered as-is, and doesn't need a booster magic chemical that makes it even easier to use. Stop adding goon features for the sake of goon features - the chem grenades work just fine as it is you assdip. |
datum/reagent/pyrosium | ||
name = "Pyrosium" | ||
id = "pyrosium" | ||
description = "Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, cryostylane slowly cools all other reagents in the mob down to 0K." |
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copy+paste comment failure. Should mention pyrosium, not cryo.
@Dorsisdwarf flash powder never did ear damage, it only did the flash reaction |
Also, I'll add stabilizing reagent. |
@Lumipharon chemicals do not cool down over time they only do that if inside a human mob because human mobs keep their chem_temp in line with the bodytemperature |
Stabilizing added, check the changelog |
@@ -536,7 +536,7 @@ | |||
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/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper | |||
seed = /obj/item/seeds/icepepperseed | |||
name = "ice-pepper" | |||
name = "chilly pepper" |
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it works
Are you sure about the cooling thing Goof? When I was testing black powder and GIBBING EVERYONE IN SIGHT, after 30 minutes or so, my last few darts did not cause a reaction, and I'm 100% sure they hit non hard/biosuited people. |
@Delimusca did some weird stuff to cooling. I'd suggest you talk to him about that, it sounds like a bug. |
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but it is a bug |
The only other explaination I can think of, is the mobs I hit, by pure chace, both have reagents in them at the time, that were cold enough to normalise 30u of an average temp of 541k approx, to below 474k. Which would be like 15u of 300k shit, so that's actually probably what happened, if cooling isn't a thing. Which is pretty funny actually. New counter blackpowder meta: Drink loads of water all the time so you don't explode. |
i'd call it a feature |
That would be a feature, yeah. One other odd thing I noticed though goof, is that while I could gib people with my kill darts (which had long ass delays on them, which is odd in of itself), this only worked if I actually hit a mob. When I tried to shoot a wall for example, I would get the 'the black powder is fizzing' or whatever the red message is, but the dart would just stay on the tile for a moment, then vanish, with no explosion. |
…o explosive Conflicts: code/modules/reagents/Chemistry-Recipes.dm
…uture changes to colors in a future PR.
This raises an interesting question. Can an AI shock a door at a human's request if that human is having a heart attack and there are no defibrilators nearby? |
Can't cause harm to prevent harm. |
That's why it's interesting. Is it 'self harm' if a dying human asks you to shock a door for them to defib themselves on? Not that it's an issue or anything, just a fun thought. |
Chances are, if you're in bad enough shape to have a heart attack getting a shock is going to finish you off rather than help you. |
running into a shocked door causes harm, so asimov silicons can't allow it under any circumstance (unless you're a lizard). |
While this isn't really the place to discuss this, it wouldn't be allowed for lizards either, as they're specifically considered human under asimov unless explicitly defined otherwise in a lawset. |
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new meta for heart attacks: be lizard at all times to ensure you can get that door shock if you need it either way this was more added as "OH SHIT MY BUDDY JUST HAD A HEART ATTACK, LET'S THROW HIM INTO THE ELECTROCUTED GRILL TO TRY AND SAVE HIM" |
Fair enough; thought it stipulated they were human unless otherwise explicitly defined! |
👍 on the code, couldn't see anything that looks funky from a pass over |
… to do 1 brute instead of 10 brain, makes health scanners show heart attacks.
GOONCHEM 5: Pyrotechnics are finished, Toxins mostly complete
Fixes #8039
Fixes #7228
Fixes #8356