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[april fools] Makes robotics more realistic #82351
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My set didn't ship with a piece
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/obj/item/mecha_parts/proc/try_attach_part(mob/user, obj/vehicle/sealed/mecha/M, attach_right = FALSE) //For attaching parts to a finished mech | ||
if(!user.transferItemToLoc(src, M)) | ||
to_chat(user, span_warning("\The [src] is stuck to your hand, you cannot put it in \the [M]!")) | ||
return FALSE | ||
if(runner == TRUE) |
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why do you do if(runner) in some places and if(runner == true) in others
runner = FALSE | ||
user.visible_message(span_notice("[user] snips [src] from its runner."), span_notice("You snip [src] from its runner.")) | ||
new /obj/item/runner(get_turf(src), runner_color) | ||
underlays.Cut() |
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please don't
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/obj/item/runner/Initialize(mapload, color) | ||
. = ..() | ||
if(color) |
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what's it for?
Oh god damnit it's a gundam reference |
About The Pull Request
SS13 mech construction is extremely unrealistic, you just print parts at the mechfab and stick them together. This PR remedies this and helps put a greater enthesis on realism.
Why It's Good For The Game
Gives players a sense of pride and accomplishment when assembling a mech.
Changelog
馃啈
qol: Players familiar with IRL robot construction will now be able to apply their experience to the ingame version
/:cl: