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'Passive Training' cost calculation can lead to 'Infinity' at sufficiently large costs. #8

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Fargrim opened this issue Dec 16, 2015 · 0 comments
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Fargrim commented Dec 16, 2015

With a calculation like "var autoCost = Math.floor(10 * Math.pow(1.1,passive));", eventually players will reach a point where we are raising 1.1 to massive numbers, leading to funky results.

@Fargrim Fargrim added the bug label Dec 16, 2015
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