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missing QueueDestroyShaderModule
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thatcosmonaut committed Jan 14, 2021
1 parent 44c3048 commit c6fddad
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Showing 2 changed files with 6 additions and 1 deletion.
1 change: 0 additions & 1 deletion RefreshCS.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,6 @@
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>RefreshCS</RootNamespace>
<Platform>x64</Platform>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Platforms>x64</Platforms>
</PropertyGroup>
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6 changes: 6 additions & 0 deletions src/Refresh.cs
Original file line number Diff line number Diff line change
Expand Up @@ -869,6 +869,12 @@ IntPtr depthStencilTarget
IntPtr framebuffer
);

[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyShaderModule(
IntPtr device,
IntPtr shaderModule
);

[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyRenderPass(
IntPtr device,
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