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It's not immediately clear how vertex bindings and attributes relate to each other, and the names of the struct members doesn't elucidate much. Some feedback:
Both have a Uint32 binding; field; I'm guessing the one in SDL_GpuVertexAttribute refers to a SDL_GpuVertexBinding and the one in SDL_GpuVertexBinding to a bound vertex buffer… maybe?
We should add some high-level documentation to the header and potentially rename the binding field of at least one of these structs.
The text was updated successfully, but these errors were encountered:
It's not immediately clear how vertex bindings and attributes relate to each other, and the names of the struct members doesn't elucidate much. Some feedback:
We should add some high-level documentation to the header and potentially rename the
binding
field of at least one of these structs.The text was updated successfully, but these errors were encountered: