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Strings that cannot be currently translated #364

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Faalagorn opened this issue Feb 5, 2023 · 17 comments · Fixed by #822
Closed

Strings that cannot be currently translated #364

Faalagorn opened this issue Feb 5, 2023 · 17 comments · Fixed by #822
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enhancement New feature or request language Changes related to wording on the site or translations

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@Faalagorn
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Faalagorn commented Feb 5, 2023

Describe the Feature Request

Following the discussion on Discord and in #362 and #363, here are the strings that currently can't be translated:

  • https://tarkov.dev/control/Select...
  • https://tarkov.dev/ammo/ – Class 1 to Class 6 on the right
  • https://tarkov.dev/ammo/ – caliber names on the right size, the table and on the drop-down menu
  • https://tarkov.dev/ammo/The wilderness of Tarkov includes a diverse range of ammunition. To combat different opponents, different types of ammunition are needed. and This page contains a list of every type of ammo in Escape from Tarkov. To filter the complete list of available cartridges, click the name of a caliber.
  • https://tarkov.dev/maps/There are 12 different locations on the Escape from Tarkov map, of which 9 have been released publicly so far. Although eventually all maps will be connected, they are currently all apart from one another.
  • https://tarkov.dev/maps/ – map suffixes: 2D, Landscape, 2D - Vex, Underground, 2D cardinal, Dorms, Stashes, Resort
  • https://tarkov.dev/maps/ – This is an immagination of what the full map of Tarkov would like. This openworld map would likely include all of the key locations from the existing maps combined in a huge single map. and Openworld - 2D
  • https://tarkov.dev/item/steyr-aug-a3-556x45-assault-rifleCaliber, Categories, Default ergonomics, Default height, Default recoil horizontal, Default recoil vertical, Default weight, Default width, Effective distance, Ergonomics, Fire modes, Fire rate, Recoil horizontal, Recoil vertical, Sighting range, Weight (probably more for other items)
  • https://tarkov.dev/item/steyr-aug-a3-556x45-assault-rifle – month and week day names on chart
  • https://tarkov.dev/item/6b2-body-armor-flora – Categories, Class, Durability, Ergo penalty, Material, Speed penalty, Turn speed, Weight, Zones
  • https://tarkov.dev/traders – The backbones of trade in the destroyed, besieged Norvinsk. In Escape from Tarkov, each merchant specialized in a particular kind of products, such as medical supplies, weaponry, or military equipment. Although their prices are typically high, you get what you pay for., More importantly, you can develop a reputation with each trader through Quests, which will enable you to receive better offers generally and reduce the commission they receive (an additional markup you pay on sales and purchases), among other benefits., Additionally, traders provide other services like insurance and repairs (allowing you to recover your gear in case of death during a raid).
  • https://tarkov.dev/bosses/ – Bosses are feared and deadly enemies with unique gear and traits in Escape from Tarkov
  • https://tarkov.dev/bosses/ – In Escape from Tarkov, there are many bosses that roam the area of besieged Norvinsk. (extra space here), Each boss has unique behaviors, characteristics, and tactics. The bosses in Tarkov are feared by players of all levels and will often pose as a greater threat than enemy PMCs in the region., However, with high risk comes high reward. Many bosses contain high tier loot items or are required to elimate for quests.Learning the patterns, locations, and distinct attire of a boss is often the best a player can prepare themselves when a fight begins against a boss in Tarkov.
  • https://tarkov.dev/boss/death-knightThe leader of 'The Goons'. Can spawn on many different maps.
  • https://tarkov.dev/boss/glukharGlukhar and his many guards are extremely hostile. It's very unlikely to find success while fighting in any open areas. Small hallways and closed rooms are preferable. Glukhar and his guards are very accurate. Glukhar and his guards will stay near each other at all times and his guards will follow him to wherever he goes.
  • https://tarkov.dev/boss/killa – The true Giga Chad of Tarkov. Killa uses a light machine gun or other automatic weapon to suppress the enemy, while lurking from cover to cover, getting closer to his target for the final push. During the assault he moves in a zig-zag pattern, uses smoke and fragmentation grenades, and relentlessly suppresses enemies with automatic fire. He will follow his target large distances out of his patrol route, so be sure to run very far to get away from him if he has locked onto you.
  • https://tarkov.dev/boss/cultist-priest – Sneaky bois. Cultists lurk in the shadows in groups of 3-5, waiting for a player to approach. They silently approach their enemies and stab them using either normal knives or, in case of the priests, the poisoned Cultist knife. If fired upon, the Cultists will return fire using firearms and grenades. After they attack a player with their knife, they may choose to run off into the woods again and return to the shadows.
  • https://tarkov.dev/boss/raider – Scav raiders (also known as just 'raiders') are advanced Scavs that are considerably stronger and more tactical than your typical Scavs. They carry significantly more dangerous weapons and use higher tier ammunition. Additionally, they have much better aim and can frequently drop well geared players with only a few bullets (or you just get head-eyes'd). Scav raiders also patrol in multiple groups and can usually be distinguished by their gear, unique voicelines, and general aggression. Scav Raiders start out friendly to all other Scavs (including player scavs) but they will become hostile if you get to close and ignore their verbal warnings. They will also become hostile to all Scavs if any Scav angers them.
  • https://tarkov.dev/boss/shturmanShturman and his followers will engage the player at a long range protecting the sawmill area of the woods. They prefer to keep their distance, as they are not suited for close quarters combat.
  • https://tarkov.dev/boss/reshalaHe will normally try to stay at the back of the fight and hidden from the player's view. Additionally, he never wears armor. Be careful as a player scav, as if you are at lower scav karma levels Reshala or his guards may shoot you without provocation or will shoot you if you come to close to Reshala. His guards are sometimes known to give warnings to player scavs with low karma before becoming hostile.
  • https://tarkov.dev/boss/sanitarWhen engaged in combat, he will fight alongside his fellow scavs and guards, but may often break away to heal or inject himself. He has plenty of meds, so a prolonged engagement is possible.
  • https://tarkov.dev/boss/tagillaHe is batshit insane and will attempt to hammer you down. However, if you are in a position that he cannot path-find to, such as the rafters, he will use his secondary weapon (usually a shotgun) to kill you from a distance. He's active immediately at the start of raid. The boss can set ambushes, open suppressive fire, and breach if needed.
  • https://tarkov.dev/boss/rogueRogues defend the water treatment plant and surrounding areas on Lighthouse. Their primary behavior is patrolling but they will often take defensive positions on rooftops and use emplaced weapons. They will target all players who enter their area but are slightly more lenient towards USEC PMCs and Scavs. Rogues can also spawn at the Southern lighthouse location (island). Rogues are extremely dangerous due to their high health, laserbeam accuracy, and high targeting distance. Rogues will also run behind cover and use meds if they are wounded.
  • https://tarkov.dev/boss/zryachiyLightkeeper's cultist guard.
  • https://tarkov.dev/boss/death-knight (and all other bosses): Map: The name of the map which the boss can spawn on, Spawn Location: The exact location on the given map which the boss can spawn, Chance: If the "Spawn Chance" is activated for the map, this is the estimated chance that the boss will spawn at a given location on that map
  • https://tarkov.dev/barters/ – Except for Fence, every trader in Escape from Tarkov offers goods by barter rather than for purchase outright., In exchange for a variety of inexpensive things, the player can frequently trade them for more valuable objects that can be utilized or sold for a profit or higher level gear at lower loyalty levels., Be sure to check back after reset for your favorite transactions because the majority of these valued trades have strict limits per trader reset and frequently sell out.
  • https://tarkov.dev/hideout-profit/In Escape from Tarkov, crafts allow you create a variety of things. It is accomplished using a variety of hideout modules, including the water collector, workbench, medstation, lavatory, and nutrition unit., The "Found in Raid" status will be applied to each item created in the hideout. The entire list of these crafts is shown above. The Crafting skill has an impact on item creation time., When an item's icon has a blue border, it will be utilized as an auxiliary tool and, once manufacturing is finished, it will be returned to your stash.
  • https://tarkov.dev/tasksTraders in Escape from Tarkov have a number of tasks you can complete., In exchange for retrieving items, eliminating targets, and performing other actions in raid, you can increase your standing with the traders and earn valuable items.
  • https://tarkov.dev/loot-tier/No options

Related issue: #175.

@Faalagorn Faalagorn added the enhancement New feature or request label Feb 5, 2023
@Shebuka
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Shebuka commented Feb 6, 2023

@Razzmatazzz do we need to translate boss descriptions manually?

@Shebuka
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Shebuka commented Feb 6, 2023

For chart of item price hisotry, do we want relative dates or full dates?

Relative:
Screenshot 2023-02-06 at 12 59 17

Full:
Screenshot 2023-02-06 at 13 04 30

@Shebuka
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Shebuka commented Feb 6, 2023

@Razzmatazzz do you have a list of all the properties we can receive from the API to translate?

@Faalagorn
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For chart of item price hisotry, do we want relative dates or full dates?

Relative: Screenshot 2023-02-06 at 12 59 17

Full: Screenshot 2023-02-06 at 13 04 30

It would be nice if the full dates would take into account locale customization, especially the MM/DD/YYYY or DD/MM/YYYY – not sure if it should be set by translation or user-customizable (or ideally both), though I personally am fan of YYYY-MM-DD anyway :P

@Shebuka
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Shebuka commented Feb 6, 2023

locale customization

It should take into account the default locale format of the selected language

@Razzmatazzz
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@Razzmatazzz do we need to translate boss descriptions manually?

Yes, descriptions are currently in /src/data/boss.json. We should probably add them to the translation files with the keys something like {normalizedBossName}Desc;

@Razzmatazzz
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Razzmatazzz commented Feb 7, 2023

@Razzmatazzz do you have a list of all the properties we can receive from the API to translate?

Sort of. All the properties we're currently querying can be found in the items query.

And some labeling substitutions for property names are done here.

@Shebuka
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Shebuka commented Feb 7, 2023

descriptions are currently in /src/data/boss.json

And we have no plans to add descriptions (localized) to the API?

@Razzmatazzz
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descriptions are currently in /src/data/boss.json

And we have no plans to add descriptions (localized) to the API?

We hadn't really discussed it yet. I don't think we have similar "flavor" text added for anything else. But we do need a better way to manage the manual translations we already have

@Shebuka
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Shebuka commented Feb 7, 2023

Updated the first post with all the fixed ones by #365

@Faalagorn
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Seems that stats for items are still in English at least for me? and I can't find them in https://github.com/the-hideout/tarkov-dev/blob/main/src/translations/pl/translation.json
screenshot_2023-02-08-193802
screenshot_2023-02-08-193755

I also can't find the boss descriptions? Seems @Razzmatazzz mentioned it two comments above?

The rest should be fixed added to Polish by #371, thanks!

@Shebuka
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Shebuka commented Feb 8, 2023

@Faalagorn Look in the en translation folder, there are two new files, one for properties translation and one for bosses description: https://github.com/the-hideout/tarkov-dev/tree/main/src/translations/en

@Faalagorn
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@Faalagorn Look in the en translation folder, there are two new files, one for properties translation and one for bosses description: https://github.com/the-hideout/tarkov-dev/tree/main/src/translations/en

Ah, thanks! I'll take a look tomorrow or so then!

BTW, kinda offtopic, but I was wondering where that screenshot you posted in #175 (comment) come from? Is it public, so can I check it myself, does it take into accounts the strings in those two files? Probably best to check it after #371 gets merged, but is Polish close to 100% now, or did I miss something?

@Shebuka
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Shebuka commented Feb 9, 2023

that screenshot you posted

@Faalagorn In the first comment #175 (comment) under the section How you can help! there is the link https://poeditor.com/join/project/YA8ZrCsxTi to join our localization management project in POEditor

@Faalagorn
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@Shebuka Thanks! I didn't knew that. Is it better to contibute translations via GitHub or via the website? I assume website might be easier to not mess the tags and miss terms to translate, but not sure if it's easier for you guys to do it via GH PRs?

@Faalagorn
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Found one more string group, on trader pages, e.g. https://tarkov.dev/traders/jaeger when you hover to the loyality levels, a tooltip is displayed in English.

@Shebuka
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Shebuka commented Feb 18, 2023

Many more fixes to translation strings with #388

I think they are basically all translated now, minus the ammo caliber and this https://tarkov.dev/loot-tier/ – No options which I don't see on the loot tier page.

@Shebuka Shebuka added the language Changes related to wording on the site or translations label Feb 24, 2023
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