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Leaving aside the unusual implementation - the TEETH object has the synonym "OVERBOARD" - it allows you to throw just about anything overboard, e.g. your hands. It should probably call IDROP (see for instance V-THROW) to ensure that the object can be let go of.
Another odd thing is that objects thrown overboard don't sink. For reference, see RIVER-FUNCTION for an example of where objects do sink in water. (Though I haven't tested that routine yet.)
The text was updated successfully, but these errors were encountered:
This is in zork-substrate, but it's a Zork I-specific part of it.
The
V-OVERBOARD
routine deals with throwing objects overboard:Leaving aside the unusual implementation - the
TEETH
object has the synonym "OVERBOARD" - it allows you to throw just about anything overboard, e.g. your hands. It should probably callIDROP
(see for instanceV-THROW
) to ensure that the object can be let go of.Another odd thing is that objects thrown overboard don't sink. For reference, see
RIVER-FUNCTION
for an example of where objects do sink in water. (Though I haven't tested that routine yet.)The text was updated successfully, but these errors were encountered: