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trigger_system.cpp
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trigger_system.cpp
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#include "stdafx.h"
#include "trigger_system.hpp"
#include "../../utils/thread_safe_message_queue.hpp"
#include "../../planet/region/region.hpp"
#include "../../global_assets/game_designations.hpp"
#include "../../global_assets/game_pause.hpp"
#include "../../global_assets/game_mode.hpp"
#include "../../raws/raws.hpp"
#include "../../raws/materials.hpp"
#include "../../raws/defs/material_def_t.hpp"
#include "../gui/log_system.hpp"
#include "../../global_assets/spatial_db.hpp"
#include "movement_system.hpp"
#include "../../bengine/IconsFontAwesome.h"
#include "../../render_engine/chunks/chunks.hpp"
#include "door_system.hpp"
#include "../damage/damage_system.hpp"
#include "../../global_assets/rng.hpp"
#include "systems/gui/circuit_graph.hpp"
#include "gravity_system.hpp"
using namespace bengine;
namespace systems {
namespace triggers {
using namespace bengine;
using namespace region;
using namespace logging;
bool dirty = true;
std::unordered_map<int, std::size_t> triggers;
int trigger_id = 0;
int selected_existing_link = 0;
int new_link = 0;
const std::string win_trigger_mgmt = std::string(ICON_FA_COG) + " Trigger Management";
const std::string btn_remove_link = std::string(ICON_FA_MINUS) + " Remove Link";
const std::string btn_add_link = std::string(ICON_FA_PLUS) + " Add Link";
const std::string btn_close = std::string(ICON_FA_TIMES) + " Close";
static bool dependencies_changed = true;
static std::set<int> nodes_changed;
thread_safe_message_queue<triggers_changed_message> triggers_changed;
thread_safe_message_queue<request_lever_pull_message> lever_pull_requests;
thread_safe_message_queue<leverpull_changed_message> lever_pull_changes;
thread_safe_message_queue<trigger_details_requested> trigger_details;
thread_safe_message_queue<lever_pulled_message> lever_pulled;
static void manage_triggers() {
triggers_changed.process_all([](triggers_changed_message &msg) {
//std::cout << "Received trigger notification\n";
dirty = true;
});
if (dirty) {
//std::cout << "Rebuilding trigger list\n";
triggers.clear();
each<entry_trigger_t, position_t>([](entity_t &e, entry_trigger_t &trigger, position_t &pos) {
//std::cout << "Found a trigger!\n";
triggers.insert(std::make_pair(mapidx(pos), e.id));
});
dirty = false;
}
}
static void pull_levers() {
lever_pull_requests.process_all([](request_lever_pull_message &msg) {
designations->levers_to_pull.emplace_back(msg.lever_id);
lever_pull_changes.enqueue(leverpull_changed_message{});
});
}
static bool show_window = true;
static int node_graph_id = -1;
void edit_triggers() {
trigger_details.process_all([](const trigger_details_requested &msg) {
trigger_id = msg.lever_id;
pause_mode = PAUSED;
game_master_mode = TRIGGER_MANAGEMENT;
});
if (game_master_mode != TRIGGER_MANAGEMENT) return;
if (node_graph_id != trigger_id)
{
node_graph_id = trigger_id;
circuit_graph::build_nodes_list();
}
circuit_graph::display_circuit_graph(&show_window);
if (!show_window) {
circuit_graph::restore_state();
game_master_mode = PLAY;
show_window = true;
node_graph_id = -1;
circuit_graph::sync_node_list_to_ecs();
dependencies_changed = true;
}
}
static void cage_trap_fire(const systems::movement::entity_moved_message &msg, entity_t * trigger_entity, const int &tile_index)
{
auto target_entity = entity(msg.entity_id);
if (target_entity) {
const auto grazer = target_entity->component<grazer_ai>();
const auto sentient = target_entity->component<sentient_ai>();
if (grazer || (sentient && sentient->hostile))
{
const auto name = target_entity->component<name_t>();
if (name) {
LOG ss;
ss.other_name(msg.entity_id)->text(" is trapped in a cage!");
logging::log_message msg_{ ss.chars };
logging::log(msg_);
}
// TODO: Add a random chance with some dex involved
// Spawn a cage object
auto building = trigger_entity->component<building_t>();
const auto material = get_material_by_tag(building->built_with[0].first);
const auto &[x, y, z] = idxmap(tile_index);
const auto new_cage = spawn_item_on_ground_ret(x, y, z, "cage", material, 3, 100);
// Add a stored component
target_entity->assign(item_stored_t{ new_cage->id });
// Remove the position component
delete_component<position_t>(msg.entity_id);
// Remove the trap
delete_entity(trigger_entity->id);
triggers_changed.enqueue(triggers_changed_message{});
}
}
}
static void stonefall_trap_fire(const systems::movement::entity_moved_message &msg, entity_t * trigger_entity, const int &tile_index)
{
auto target_entity = entity(msg.entity_id);
if (target_entity) {
const auto grazer = target_entity->component<grazer_ai>();
const auto sentient = target_entity->component<sentient_ai>();
if (grazer || (sentient && sentient->hostile))
{
const auto name = target_entity->component<name_t>();
if (name) {
LOG ss;
ss.other_name(msg.entity_id)->text(" is hit by a falling rock trap!");
logging::log_message msg_{ ss.chars };
logging::log(msg_);
}
// Spawn some damage!
damage_system::inflict_damage(damage_system::inflict_damage_message{ msg.entity_id, rng.roll_dice(3, 6), "falling rocks" });
// Remove the trap
delete_entity(trigger_entity->id);
triggers_changed.enqueue(triggers_changed_message{});
}
}
}
static void blade_trap_fire(const systems::movement::entity_moved_message &msg, entity_t * trigger_entity, const int &tile_index)
{
auto target_entity = entity(msg.entity_id);
if (target_entity) {
const auto grazer = target_entity->component<grazer_ai>();
const auto sentient = target_entity->component<sentient_ai>();
if (grazer || (sentient && sentient->hostile))
{
const auto name = target_entity->component<name_t>();
if (name) {
LOG ss;
ss.other_name(msg.entity_id)->text(" is hit by a blade trap!");
logging::log_message msg_{ ss.chars };
logging::log(msg_);
}
// TODO: Add a random chance with some dex involved
// Spawn some damage!
damage_system::inflict_damage(damage_system::inflict_damage_message{ msg.entity_id, rng.roll_dice(3,8), "spinning blades" });
// Extend the blades
const auto building = target_entity->component<building_t>();
if (building)
{
building->vox_model = 132;
}
}
}
}
void entry_trigger_firing(const systems::movement::entity_moved_message &msg) {
const auto tile_index = mapidx(msg.destination);
const auto finder = triggers.find(tile_index);
if (finder != triggers.end()) {
const auto trigger_entity = entity(finder->second);
if (trigger_entity) {
const auto trigger_def = trigger_entity->component<entry_trigger_t>();
if (trigger_def)
{
switch (trigger_def->type)
{
case TRIGGER_CAGE: cage_trap_fire(msg, trigger_entity, tile_index); break;
case TRIGGER_STONEFALL: {} stonefall_trap_fire(msg, trigger_entity, tile_index); break;
case TRIGGER_BLADE: {} blade_trap_fire(msg, trigger_entity, tile_index); break;
case TRIGGER_PRESSURE: { trigger_def->active = !trigger_def->active; nodes_changed.insert(trigger_entity->id); } break;
}
trigger_def->active = true;
}
}
}
}
static void pulled_levers() {
lever_pulled.process_all([](const lever_pulled_message &msg) {
auto lever_entity = entity(msg.lever_id);
if (!lever_entity) return;
auto lever_component = lever_entity->component<lever_t>();
if (!lever_component) return;
auto lever_building = lever_entity->component<building_t>();
auto sender = lever_entity->component<sends_signal_t>();
nodes_changed.insert(msg.lever_id);
sender->active = !sender->active;
lever_component->active = sender->active;
if (lever_building) {
if (lever_component->active) {
lever_building->vox_model = 124;
}
else {
lever_building->vox_model = 125;
}
}
});
}
static void oscillators()
{
each<oscillator_t>([] (entity_t &e, oscillator_t &o)
{
o.ticker--;
if (o.ticker == 0)
{
o.ticker = o.interval;
o.active = !o.active;
auto sender = e.component<sends_signal_t>();
sender->active = o.active;
nodes_changed.insert(e.id);
}
});
}
static void float_sensors()
{
each<float_gauge_t, position_t, sends_signal_t>([] (entity_t &e, float_gauge_t &f, position_t &pos, sends_signal_t &sender)
{
const auto idx = mapidx(pos);
const auto water_level = region::water_level(idx);
const auto old_status = sender.active;
if (water_level >= f.water_level)
{
sender.active = true;
} else
{
sender.active = false;
}
if (sender.active != old_status)
{
f.active = sender.active;
nodes_changed.insert(e.id);
}
});
}
static void proximity_sensors()
{
each<proximity_sensor_t, position_t, viewshed_t, sends_signal_t>([] (entity_t &e, proximity_sensor_t &p, position_t &pos, viewshed_t &view, sends_signal_t &sender)
{
const auto old_state = sender.active;
sender.active = !view.visible_entities.empty();
if (sender.active)
{
sender.active = false;
for (const auto &id : view.visible_entities)
{
const auto detected_e = entity(id);
if (detected_e)
{
if (detected_e->component<settler_ai_t>() || detected_e->component<grazer_ai>() || detected_e->component<sentient_ai>()) sender.active = true;
}
}
}
if (old_state != sender.active)
{
p.active = sender.active;
nodes_changed.insert(e.id);
}
});
}
static std::map<int, std::vector<int>> affects;
static void calc_dependency()
{
dependencies_changed = false;
affects.clear();
each<receives_signal_t>([] (entity_t &e, receives_signal_t &s)
{
for (const auto &r : s.receives_from)
{
affects[std::get<0>(r)].emplace_back(e.id);
}
});
}
static void and_gate(entity_t * circuit_entity, signal_processor_t * cp)
{
auto all_set = true;
const auto receiver = circuit_entity->component<receives_signal_t>();
for (const auto &n : receiver->receives_from)
{
const auto r = entity(std::get<0>(n));
const auto s = r->component<sends_signal_t>();
if (!s->active) all_set = false;
}
cp->active = all_set;
const auto sender = circuit_entity->component<sends_signal_t>();
sender->active = cp->active;
std::cout << "AND gate state: " << sender->active << "\n";
nodes_changed.insert(circuit_entity->id);
}
static void or_gate(entity_t * circuit_entity, signal_processor_t * cp)
{
auto any_set = true;
const auto receiver = circuit_entity->component<receives_signal_t>();
for (const auto &n : receiver->receives_from)
{
const auto r = entity(std::get<0>(n));
const auto s = r->component<sends_signal_t>();
if (s->active) any_set = true;
}
cp->active = any_set;
const auto sender = circuit_entity->component<sends_signal_t>();
sender->active = cp->active;
nodes_changed.insert(circuit_entity->id);
}
static void not_gate(entity_t * circuit_entity, signal_processor_t * cp)
{
auto all_set = true;
const auto receiver = circuit_entity->component<receives_signal_t>();
for (const auto &n : receiver->receives_from)
{
const auto r = entity(std::get<0>(n));
const auto s = r->component<sends_signal_t>();
if (!s->active) all_set = false;
}
all_set = !all_set;
cp->active = all_set;
const auto sender = circuit_entity->component<sends_signal_t>();
sender->active = cp->active;
nodes_changed.insert(circuit_entity->id);
}
static void nand_gate(entity_t * circuit_entity, signal_processor_t * cp)
{
auto all_set = true;
const auto receiver = circuit_entity->component<receives_signal_t>();
for (const auto &n : receiver->receives_from)
{
const auto r = entity(std::get<0>(n));
const auto s = r->component<sends_signal_t>();
if (!s->active) all_set = false;
}
all_set = !all_set;
cp->active = all_set;
const auto sender = circuit_entity->component<sends_signal_t>();
sender->active = cp->active;
nodes_changed.insert(circuit_entity->id);
}
static void nor_gate(entity_t * circuit_entity, signal_processor_t * cp)
{
auto any_set = true;
const auto receiver = circuit_entity->component<receives_signal_t>();
for (const auto &n : receiver->receives_from)
{
const auto r = entity(std::get<0>(n));
const auto s = r->component<sends_signal_t>();
if (s->active) any_set = true;
}
cp->active = !any_set;
const auto sender = circuit_entity->component<sends_signal_t>();
sender->active = cp->active;
nodes_changed.insert(circuit_entity->id);
}
static void xor_gate(entity_t * circuit_entity, signal_processor_t * cp)
{
auto set_count = 0;
const auto receiver = circuit_entity->component<receives_signal_t>();
for (const auto &n : receiver->receives_from)
{
const auto r = entity(std::get<0>(n));
const auto s = r->component<sends_signal_t>();
if (s->active) ++set_count;
}
cp->active = (set_count == 0 || set_count == receiver->receives_from.size());
const auto sender = circuit_entity->component<sends_signal_t>();
sender->active = cp->active;
nodes_changed.insert(circuit_entity->id);
}
static void evaluate_signal_processor(entity_t * circuit_entity, signal_processor_t * cp)
{
// TODO: Processing
switch (cp->processor)
{
case AND: and_gate(circuit_entity, cp); break;
case OR: or_gate(circuit_entity, cp); break;
case NOTGATE: not_gate(circuit_entity, cp); break;
case NAND: nand_gate(circuit_entity, cp); break;
case NOR: nor_gate(circuit_entity, cp); break;
case XOR: xor_gate(circuit_entity, cp); break;
}
nodes_changed.insert(circuit_entity->id);
}
static void evaluate_circuit_node(const int &id, const int &sender)
{
auto circuit_entity = entity(id);
if (!circuit_entity) return;
const auto cp = circuit_entity->component<signal_processor_t>();
if (cp)
{
// Evaluate signal propagation
evaluate_signal_processor(circuit_entity, cp);
}
const auto door = circuit_entity->component<construct_door_t>();
if (door)
{
// Evaluate door
const auto sender_e = entity(sender);
const auto sender_s = sender_e->component<sends_signal_t>();
door->locked = sender_s->active;
doors::doors_changed();
}
const auto bridge = circuit_entity->component<bridge_t>();
if (bridge)
{
// Evaluate bridge
const auto sender_e = entity(sender);
const auto sender_s = sender_e->component<sends_signal_t>();
bridge->retracted = sender_s->active;
if (bridge->retracted) {
// Retract the bridge
for (auto i = 0; i<REGION_TILES_COUNT; ++i) {
if (bridge_id(i) == id) {
make_open_space(i);
chunks::mark_chunk_dirty_by_tileidx(i);
}
}
}
else {
// Extend the bridge!
for (int i = 0; i<REGION_TILES_COUNT; ++i) {
if (bridge_id(i) == id) {
make_floor(i);
chunks::mark_chunk_dirty_by_tileidx(i);
}
}
}
tile_recalc_all();
gravity::tile_was_removed();
}
const auto building = circuit_entity->component<building_t>();
if (building && building->tag == "spike_trap")
{
// Evaluate building; currently spike traps
const auto sender_e = entity(sender);
const auto sender_s = sender_e->component<sends_signal_t>();
const auto target_pos = circuit_entity->component<position_t>();
const auto receiver = circuit_entity->component<receives_signal_t>();
if (target_pos && receiver) {
if (sender_s->active) {
building->vox_model = 130;
// Attack everything in the tile
const auto &[x, y, z] = idxmap(mapidx(*target_pos));
auto visible_here = entity_octree.find_by_loc(octree_location_t{ x, y, z, 0 });
for (const auto &v : visible_here) {
auto victim_entity = entity(v);
if (victim_entity) {
const auto health = victim_entity->component<health_t>();
if (health) {
systems::damage_system::inflict_damage(systems::damage_system::inflict_damage_message{ v, rng.roll_dice(2,8), "Floor Spikes" });
}
}
}
}
else {
building->vox_model = 129;
}
}
} else if (building && building->tag == "support")
{
const auto rs = circuit_entity->component<receives_signal_t>();
for (auto &sender_id : rs->receives_from)
{
const auto tmp_e = entity(std::get<0>(sender_id));
if (tmp_e)
{
const auto ss = tmp_e->component<sends_signal_t>();
if (ss)
{
ss->targets.erase(
std::remove_if(ss->targets.begin(), ss->targets.end(), [&sender_id](const auto &a) { return a == std::get<0>(sender_id); }),
ss->targets.end()
);
}
}
}
delete_entity(circuit_entity->id);
gravity::tile_was_removed();
}
}
static void run_circuits()
{
while (!nodes_changed.empty())
{
const auto id = *nodes_changed.begin();
std::cout << id << "\n";
nodes_changed.erase(id);
const auto effect_finder = affects.find(id);
if (effect_finder != affects.end())
{
for (const auto affected : effect_finder->second)
{
evaluate_circuit_node(affected, id);
}
}
}
}
void run(const double &duration_ms) {
// Reset all pressure plates
each<pressure_plate_t, sends_signal_t>([] (entity_t &e, pressure_plate_t &p, sends_signal_t &s)
{
s.active = false;
});
manage_triggers();
pull_levers();
pulled_levers();
oscillators();
float_sensors();
if (slow_tick) proximity_sensors();
if (dependencies_changed) calc_dependency();
run_circuits();
}
}
}