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Loud/global sounds: inconsistencies #72

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i5wear opened this issue Apr 20, 2022 · 1 comment
Open

Loud/global sounds: inconsistencies #72

i5wear opened this issue Apr 20, 2022 · 1 comment
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@i5wear
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i5wear commented Apr 20, 2022

Here I want to report multiple bugs so I can't explain all of them that clearly, but they're actually easy to understand.

  1. The Ender Dragon's death sound should be global. It's volume should be constant, no matter the distance, and everyone in The End should hear it. But It fades with distance when this mod added.
    *I tried spawning a Wither but it was fine.
  2. Explosives' sound doesn't work properly in open space. I tried hitting End Crystals and powering TNT on the ground, their sound were too hard to hear. However, in a cave or a tunnel, it's fine.
    *What's weird is that when reviving the Ender Dragon, the explosion is fine.
  3. When in water, the BGM's volume is also reduced. It should be constant.

I'm on 1.18.2-Fabric 0.13.3. This time only this mod is loaded, and its version is latest.

@i5wear i5wear added bug Something isn't working right need confirmation Still needs to be reproduced by a dev labels Apr 20, 2022
@mikenrafter
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This' a known bug, "global" SFX (including music) do not work properly/consistently at the present moment. That will (probably) be fixed soon™

The explosive sound is also likely due to another raytracing-related bug that causes issues with reverb, that is also being worked on.

@mikenrafter mikenrafter added duplicate This issue or pull request already exists and removed need confirmation Still needs to be reproduced by a dev labels Jul 13, 2022
@mikenrafter mikenrafter changed the title More bugs :( Loud/global sounds: inconsistencies May 1, 2023
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