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Extra Effects: Blindness + Deafness #84

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mikenrafter opened this issue Jul 13, 2022 · 1 comment
Open

Extra Effects: Blindness + Deafness #84

mikenrafter opened this issue Jul 13, 2022 · 1 comment
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effect An effect to be added (e.g. reverb, echo, etc) not planned Currently no intention of addressing this

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@mikenrafter
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To quote @thedocruby in vlad2305m/Sound-Physics-Fabric:

A cool feature would be to significantly dampen all sounds when the player has the blindness effect. Could be a cool way to add more immersion. Also, conduit power and/or water breathing could remove or reduce the water filter.

Cool effect, but a counter-argument: this could make the game significantly harder to play, especially with the addition of the deep-dark. So it should be with the cosmetic/unrealistic/extra effects.

@mikenrafter mikenrafter added enhancement New feature or request not planned Currently no intention of addressing this labels Jul 13, 2022
@ryleu
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ryleu commented Aug 28, 2022

Agreed. I’d love to see this feature as something optional I can enforce in my modpack.

@mikenrafter mikenrafter added effect An effect to be added (e.g. reverb, echo, etc) and removed enhancement New feature or request labels Apr 5, 2023
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Labels
effect An effect to be added (e.g. reverb, echo, etc) not planned Currently no intention of addressing this
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