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                  • DOOM_2D19 - - - - - - - - - -

ABOUT THE GAME

DOOM 2D19 is a 2D platformer based on the original DOOM which has been developed for the VideoGame Development subject in CITM(UPC,Terrassa).

AUTHOR

My name is Marc Doctor Pedrosa, find me here: https://github.com/thedoctormarc

INNOVATIONS

Complementary types of enemies: _IMP jumps _Cacodemon flies and keeps a distance with platforms _Baron Of Hell shoots particles and goes from A to B _Hell Knight goes from A to B and falls to lower platforms Enemy raycasts Enemy brutal deaths and corpses Dynamic platforms (2 types of movement) GUI canvases created dynamically, the xml load happens at the moment of swapping scene Difficulty System with UI menu Particle System Blood System Loot System Weapon System Timer System Responsive HUD eg. face behaviour
Audio is played by name Audio stop, pause, resume, prioritary chunk played over the rest (see chainsaw and sliders) Textures with maps OnCollisionExit Entities are sorted by blitorder

HOW TO WIN / LOSE

There's a timer in the top-right of the screen. When you kill, it gives you time. The more powerful the enemy, the more time; picking collectible figures give you 5 seconds You lose if time's over or get killed before!! (Youg have got 3 lives for each level)

############### CONTROLS ############### It is preferred to use a controller (due to a more responsive movement).


   Controller: 

left joystick) move L2) sprint X) jump R2) shoot L1) previous weapon R1) next weapon


   Keyboard:

A, D) move space) sprint W) jump K) shoot J) previous weapon L) next weapon


   Debug: 

F1) load level 1 F2) re-load the current level F5) save game F6) load game F8) debug UI F9) view colliders, pathfinding and enemy raycasts F10) god mode --> use WASD to move!! F11) enable/disable FPS cap

Link to the Website

https://mdpdoctor7.wixsite.com/doomproject

ART & AUDIO RESOURCES

Player / Enemies / Weapons, HUD...: https://www.spriters-resource.com/pc_computer/doomdoomii/ Background Tiles: https://bghq.com/textures.php?game=doom Backgrounds: https://wallpaperplay.com/board/hell-wallpapers Map Props: https://www.spriters-resource.com/pc_computer/doomdoomii/sheet/27912/?source=genre Fxs: http://www.wolfensteingoodies.com/archives/olddoom/music.htm http://www.wolfensteingoodies.com/archives/olddoom/music.htm HUD Font: https://www.dafont.com/es/amazdoom.font

LICENSE

MIT License

Copyright (c) 2019 thedoctormarc

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. © 2019 GitHub, Inc.