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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using MonoTouch.Foundation; | ||
using MonoTouch.UIKit; | ||
|
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namespace ES11 | ||
{ | ||
|
||
// The UIApplicationDelegate for the application. This class is responsible for launching the | ||
// User Interface of the application, as well as listening (and optionally responding) to | ||
// application events from iOS. | ||
[Register("AppDelegate")] | ||
public partial class AppDelegate : UIApplicationDelegate | ||
{ | ||
// class-level declarations | ||
public override UIWindow Window | ||
{ | ||
get; | ||
set; | ||
} | ||
// This method is invoked when the application is about to move from active to inactive state. | ||
// OpenGL applications should use this method to pause. | ||
public override void OnResignActivation(UIApplication application) | ||
{ | ||
} | ||
// This method should be used to release shared resources and it should store the application state. | ||
// If your application supports background exection this method is called instead of WillTerminate | ||
// when the user quits. | ||
public override void DidEnterBackground(UIApplication application) | ||
{ | ||
} | ||
// This method is called as part of the transiton from background to active state. | ||
public override void WillEnterForeground(UIApplication application) | ||
{ | ||
} | ||
// This method is called when the application is about to terminate. Save data, if needed. | ||
public override void WillTerminate(UIApplication application) | ||
{ | ||
} | ||
} | ||
} |
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