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MegaAtoms V0.4 Pause Screen added to Classic and Challenge High score table added to Challenge High scores saved to sram Progress bars added to Classic New artwork for professors and robots for Classic mode Tutorial added to Challenge mode
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@@ -23,5 +23,4 @@ extern SimpleState AtomsGameState; | |
extern int m_PlayerSetup[7]; | ||
extern int m_WinningPlayer; | ||
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#endif |
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#ifndef _AUDIO_H_ | ||
#define _AUDIO_H_ | ||
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#define SND_START 66 | ||
#define SND_MOVE 67 | ||
#define SND_GROW 68 | ||
#define SND_EXPLODE 69 | ||
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#define SND_MENU_FORWARD 70 | ||
#define SND_MENU_BACKWARD 71 | ||
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#endif |
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#ifndef CHALLENGE_MOD_HIGHSCORE_STATE | ||
#define CHALLENGE_MOD_HIGHSCORE_STATE | ||
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#include "SimpleState.h" | ||
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void ChallengeModeHighScoreStateStart(); | ||
void ChallengeModeHighScoreStateUpdate(); | ||
void ChallengeModeHighScoreStateEnd(); | ||
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extern SimpleState ChallengeModeHighScoreState; | ||
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#endif |
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#ifndef CHALLENGE_MODE_SET_NAME_STATE | ||
#define CHALLENGE_MODE_SET_NAME_STATE | ||
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#include "SimpleState.h" | ||
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void ChallengeModeSetNameStateStart(); | ||
void ChallengeModeSetNameStateUpdate(); | ||
void ChallengeModeSetNameStateEnd(); | ||
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extern SimpleState ChallengeModeSetNameState; | ||
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#endif |
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#ifndef CHALLENGE_MODE_TUTORIAL_STATE | ||
#define CHALLENGE_MODE_TUTORIAL_STATE | ||
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#include "SimpleState.h" | ||
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void ChallengeModeTutorialStateStart(); | ||
void ChallengeModeTutorialStateUpdate(); | ||
void ChallengeModeTutorialStateEnd(); | ||
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extern SimpleState ChallengeModeTutorialState; | ||
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#endif |
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u8 Left; | ||
u8 Right; | ||
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u8 X; | ||
u8 Y; | ||
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u16 CurrentState; | ||
u16 PrevState; | ||
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}Pad; | ||
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#ifndef _TEXT_HELPERS_H_ | ||
#define _TEXT_HELPERS_H_ | ||
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#include <genesis.h> | ||
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void SetNumbers(int number, Sprite* sprites[], const int size); | ||
void SetNumberChars(u32 number, char* charArray); | ||
void SetNumberCharsEx(u32 number, char* charArray, int size, char defaultChar); | ||
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void DrawTextToScreen(char* buffer, int size, int x, int y, u16 tileSetStart); | ||
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#endif |
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