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Required Stats, Restricted Items, Unreleased Items, and Multiple Ammo types properly Unequip on condition failure #39

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@wushin wushin commented Oct 6, 2013

Bonuses or Bonus Bugs do not appear
Item stays unequipped
Added unequipcb script
Added Timer to RequireStat, RestrictedItem and UnreleasedItem

Added Item SlingShot
Added Item SlingBullet
Added Const AMMO_NONE, AMMO_BOW, AMMO_SLING
Added Function CheckAmmo
Added Trigger OnQuequipAmmo to Unequipcb
Added Var @AmmoType to Ammo
Added Var @LauncherType to Launchers
Added File launcher_ammo.txt to scripts

1199, Arrow, Arrow, 10, 2, 1, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {}
1200, Bow, Bow, 4, 1000, 500, 20, 20, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {}
1201, Knife, Knife, 4, 50, 25, 120, 5, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
1199, Arrow, Arrow, 10, 2, 1, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType1, 2; callfunc "CheckAmmo";}
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Don't forget to change this to a 1 before merging wushin!

@wushin wushin closed this Oct 7, 2013
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wushin commented Oct 7, 2013

yeah, no I meant to spam IRC. Sorry about the open and close. Chrome decided I should click that button...

@wushin wushin reopened this Oct 7, 2013
…ip on condition failure

Bonuses or Bonus Bugs do not appear
Item stays unequipped
Added unequipcb script
Added Timer to RequireStat, RestrictedItem and UnreleasedItem
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wushin commented Oct 13, 2013

ok, unequipcb has been fixed.
I adjust the multiple ammo in the commit to explain why it's there. As people have played with multiple ammo on my server and if they don't see it in game they will come looking.

Added Item SlingShot
Added Item SlingBullet
Added Const AMMO_NONE, AMMO_BOW, AMMO_SLING
Added Function CheckAmmo
Added Trigger OnQuequipAmmo to Unequipcb
Added Var @AmmoType to Ammo
Added Var @LauncherType to Launchers
Added File launcher_ammo.txt to scripts
This script demostrates the need to rework the equip_* slots
Sling Shot added to NE Tulimshar Market
@wushin wushin closed this Oct 25, 2013
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