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entityId of player set on login. #51

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merged 1 commit into from
Apr 4, 2020

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hazzal
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@hazzal hazzal commented Apr 3, 2020

saves the entityId of the player when the proxy connects to the server and then sends it to the client when the client connects. Should fix riding of entity issues. #2

@hazzal hazzal mentioned this pull request Apr 3, 2020
@themoonisacheese themoonisacheese merged commit 4e39821 into themoonisacheese:master Apr 4, 2020
@wylie39 wylie39 mentioned this pull request Dec 14, 2020
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2 participants