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Ghouls-Graveyards

This is a Flash recreation coded by Alan Monroe (JavaJack on boardgamegeek) of the original Dungeons & Dragons Computer Labyrinth Game by Mattel Electronics (1980). You can find more on: https://boardgamegeek.com/boardgame/4746/dungeons-dragons-computer-labyrinth-game

As per v0.32 the game features 1 player game at level 1, sounds, moveable ghost pawn, lives, exact ghost/hero behaviours and random map generation according to the official rules.

Feel free to contribute.

History:

  • 0.25: Initial Release
  • 0.26: Ghost no longer kills you on your home base. Step counter is now correct for your second and third lives. Keyboard control. Up, down, left, right to move. Space to end turn. Backspace to reset.
  • 0.29: Selectable voices. Visible display of speech. Ghost now retreats in the direction of treasure room if you end turn in your base. Next turn button is correctly ignored if the game is not in-progress. Game should not prematurely end if you're killed in the treasure room (please test this). Updated Help and About screens.
  • 0.30: Text typos in manual section
  • 0.31: Selectable voices. Stone floor graphics. Ghost now retreats to treasure room if you end your turn on your base.
  • 0.32: A moveable ghost pawn to help you estimate the ghost's position. Key shortcut summary.

To do:

  • 2 players game
  • 2nd difficulty level (with doors)
  • Actual graphics and sounds
  • Possibility to view the entire map at game end
  • When ghost attacks or you step into his square you are instantly teleported to your home base and then the sound "ghost attacks" plays. Should be the other way around.
  • Ghost placed at exact position on the grid when an attack occurs
  • The treasure room should have at least two open paths.

About

This is a Flash recreation of the original Dungeons & Dragons Computer Labyrinth Game by Mattel Electronics. You can find more on: https://boardgamegeek.com/boardgame/4746/dungeons-dragons-computer-labyrinth-game

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