-
-
Notifications
You must be signed in to change notification settings - Fork 998
/
SceneChanger.cs
81 lines (73 loc) · 3.03 KB
/
SceneChanger.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
namespace VRTK.Examples.Utilities
{
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneChanger : MonoBehaviour
{
private bool canPress;
private VRTK_ControllerReference controllerReference;
private void Awake()
{
canPress = false;
Invoke("ResetPress", 1f);
DynamicGI.UpdateEnvironment();
}
private bool ForwardPressed()
{
if (!VRTK_ControllerReference.IsValid(controllerReference))
{
return false;
}
if (canPress &&
VRTK_SDK_Bridge.GetControllerButtonState(SDK_BaseController.ButtonTypes.Trigger, SDK_BaseController.ButtonPressTypes.Press, controllerReference) &&
VRTK_SDK_Bridge.GetControllerButtonState(SDK_BaseController.ButtonTypes.Grip, SDK_BaseController.ButtonPressTypes.Press, controllerReference) &&
VRTK_SDK_Bridge.GetControllerButtonState(SDK_BaseController.ButtonTypes.Touchpad, SDK_BaseController.ButtonPressTypes.Press, controllerReference))
{
return true;
}
return false;
}
private bool BackPressed()
{
if (!VRTK_ControllerReference.IsValid(controllerReference))
{
return false;
}
if (canPress &&
VRTK_SDK_Bridge.GetControllerButtonState(SDK_BaseController.ButtonTypes.Trigger, SDK_BaseController.ButtonPressTypes.Press, controllerReference) &&
VRTK_SDK_Bridge.GetControllerButtonState(SDK_BaseController.ButtonTypes.Grip, SDK_BaseController.ButtonPressTypes.Press, controllerReference) &&
VRTK_SDK_Bridge.GetControllerButtonState(SDK_BaseController.ButtonTypes.ButtonTwo, SDK_BaseController.ButtonPressTypes.Press, controllerReference))
{
return true;
}
return false;
}
private void ResetPress()
{
canPress = true;
}
private void Update()
{
GameObject rightHand = VRTK_DeviceFinder.GetControllerRightHand(true);
controllerReference = VRTK_ControllerReference.GetControllerReference(rightHand);
if (ForwardPressed() || Input.GetKeyUp(KeyCode.Space))
{
int nextSceneIndex = SceneManager.GetActiveScene().buildIndex + 1;
if (nextSceneIndex >= SceneManager.sceneCountInBuildSettings)
{
nextSceneIndex = 0;
}
SceneManager.LoadScene(nextSceneIndex);
}
if (BackPressed() || Input.GetKeyUp(KeyCode.Backspace))
{
int previousSceneIndex = SceneManager.GetActiveScene().buildIndex - 1;
if (previousSceneIndex < 0)
{
previousSceneIndex = SceneManager.sceneCountInBuildSettings - 1;
}
SceneManager.LoadScene(previousSceneIndex);
}
}
}
}