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use a object with standart shader and a high metallic valued texture in the metallic slot
Expected behavior
in editor the higlight material is very bright and noticeable even in a very dark scene with just on light source. (the highlight material is unlit?)
Current behavior
in build the highlighting is almost not visible just in areas where i get reflections on grabbable object. it seems to not overwrite the emissive value with the highlight color!? or it is not using a unlit shader!?
as soon as i build without metallic map on object it works in build too.
The text was updated successfully, but these errors were encountered:
Closing this as it's related to an older version of VRTK (v3.3) the master branch is now on VRTK v4. Feel free to request to reopen if the issue is still present.
Environment
Steps to reproduce
use a object with standart shader and a high metallic valued texture in the metallic slot
Expected behavior
in editor the higlight material is very bright and noticeable even in a very dark scene with just on light source. (the highlight material is unlit?)
Current behavior
in build the highlighting is almost not visible just in areas where i get reflections on grabbable object. it seems to not overwrite the emissive value with the highlight color!? or it is not using a unlit shader!?
as soon as i build without metallic map on object it works in build too.
The text was updated successfully, but these errors were encountered: