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Releases: thesupersonic16/HedgeModManager

HedgeModManager (6.1-018)

12 Jan 23:03
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Fixed Backup error when No save file exists

HedgeModManager (6.1-017)

12 Jan 11:31
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Fixed GameBanana Integration.

HedgeModManager (6.1-016)

10 Jan 07:09
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Yep another update mainly for Sonic Forces.

  • Updated to ForcesModLoader 6.1
  • Added ForcesModLoader Updater
  • HMM can now Backup your Save data (Sonic Forces only right now)

HedgeModManager (6.1-015)

14 Dec 19:54
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  • Updated for the Newest version of Sonic Forces

HedgeModManager (6.1-014)

09 Dec 09:12
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Make sure to reinstall the CodeLoader or else it will NOT work

(Click Uninstall Code Loader and then Install Code Loader)
Replaced the CPK Loader is a more proper File Mod Loader no need for CpkMaker. #ThanksSkyth
Fixed minor issues in the Codes Tab
Fixed Crash on Exit

HedgeModManager (6.1-013)

01 Dec 00:58
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Updated ForcesCodeLoader to v3.2: Added CPK Loading for each mod
Added WinRAR Support from Sajid
Fixed Bug where HMM thinks There is no need to create a CPK

HedgeModManager (6.1-012)

28 Nov 04:42
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  • Updated ForcesCodeLoader to v3.1: Fixed crash on exit.

HedgeModManager (6.1-011)

25 Nov 21:48
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  • Updated ForcesCodeLoader and most Forces codes to the newest version of Sonic Forces (ver.1.04.e4b0c5aac6)

HedgeModManager (6.1-010)

24 Nov 11:51
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  • Updated ForcesCodeLoader for the newest version of Sonic Forces (1.04.090b8e5169)
  • Fixed Grammar Errors

HedgeModManager (6.1-009)

22 Nov 10:20
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All Changes in this release is made for Sonic Forces

  • Added CpkMaker Support back, As its much more stable, while still keeping the built-in packer.
  • Updated ForcesCodeLoader to v1.3 (Make sure to reinstall the loader)
  • wars_mods.cpk will now be deleted if no mods are active
    This is done to prevent crashes when Forces tries to load the cpk
  • Made it easier to install the CodeLoader (A message box will show up if its not installed)