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Currently blasts will travel until they reach a "despawn line" at a y-value above or below the arena. This is effectively inifinite range. Let's make the game more interesting by adding a finite range to fired blasts by giving them a TimeLimitComponent.
This will also allow us to add items to increase range in the future.
The text was updated successfully, but these errors were encountered:
…nent
Add a DespawnTimeLimitComponent to blasts to have them despawn after a
fixed time based on weapon range and shot velocity
Keep the current behavior of despawning at the border to avoid tracking
blasts that are off the screen
Closesthetawavegame#155
Spent some time today warming up to Rust, game development, and open source contributions by tackling this. Would appreciate comments on #166@cdsupina.
Currently blasts will travel until they reach a "despawn line" at a y-value above or below the arena. This is effectively inifinite range. Let's make the game more interesting by adding a finite range to fired blasts by giving them a
TimeLimitComponent
.This will also allow us to add items to increase range in the future.
The text was updated successfully, but these errors were encountered: