add EnemyDestroyedEvent and EnemyDestroyedSystem #68
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For #67.
I ended up creating a system to handle enemy deaths because spawning entities like the consumable drop and the blast explosion don't necessarily require their own system (I didn't want to create a new explosion system).
I see this event being read in other systems, for example, keeping track of how many enemies the player has destroyed.
I also moved all of the events currently in the game into their own module, rather than keeping them in the already large space_shooter.rs file.