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Instead of hardcoding backgrounds like what was done in Amethyst Thetawave, we should define the entities in these scene files. Currently, there are gltf model files for the earth and sun located in the Amethyst Thetawave repo. Since everything else in the game (player, enemies, items, etc) is generated at runtime, the scene file should only contain these background model files.
The text was updated successfully, but these errors were encountered:
It seems that at this point scene files aren't meant for/ aren't capable of handling entities at the complexity level needed. If this changes we will switch to scene files, otherwise we can store the data to define level backgrounds in .ron game data files.
Bevy has the capability to load entities from scene files. https://github.com/bevyengine/bevy/blob/main/examples/scene/scene.rs
Instead of hardcoding backgrounds like what was done in Amethyst Thetawave, we should define the entities in these scene files. Currently, there are gltf model files for the earth and sun located in the Amethyst Thetawave repo. Since everything else in the game (player, enemies, items, etc) is generated at runtime, the scene file should only contain these background model files.
The text was updated successfully, but these errors were encountered: