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Remove Article Y, Add 2a4 #1042

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2 changes: 1 addition & 1 deletion wca-guidelines.md
Original file line number Diff line number Diff line change
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# <wca-title>WCA Guidelines

<version>Version: January 1, 2022
<version>Version: June 1, 2022


## Notes
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45 changes: 9 additions & 36 deletions wca-regulations.md
Original file line number Diff line number Diff line change
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# <wca-title>WCA Regulations

<version>Version: January 1, 2022
<version>Version: June 1, 2022


## Notes
Expand Down Expand Up @@ -60,10 +60,11 @@ Note: Because Article and Regulation numbers are not reassigned when Regulations

## <article-2><competitors><competitors> Article 2: Competitors

- 2a) Any person may compete in a WCA competition if they (complemented by [Regulation Y3](regulations:regulation:Y3)):
- 2a) Any person may compete in a WCA competition if they:
- 2a1) Comply with WCA Regulations.
- 2a2) Meet the competition requirements, which must be clearly announced before the competition.
- 2a3) Are not suspended by the WCA Board.
- 2a4) Comply with all reasonable safety measures deemed necessary by the WCA Delegate, which must be clearly announced before the competition.
- 2b) Competitors below the age of 18 must obtain consent from their parent(s)/guardian(s) to register and compete.
- 2c) Competitors register by providing all information required by the organization team (including: name, country, date of birth, gender, contact information, selected events).
- 2c1) A competitor is not eligible to compete without a completed registration, as determined by the organization team.
Expand Down Expand Up @@ -207,7 +208,7 @@ Note: Because Article and Regulation numbers are not reassigned when Regulations
- 7f2) The Stackmat timer must be attached to the mat and placed on the surface, with the timer on the side of the mat nearest to the competitor.
- 7f3) The organization team should modify Stackmat timers to be more robust against common incidents, by making the buttons more difficult to press by accident (e.g. by attaching O-rings around the buttons) and securing the battery more firmly (e.g. by padding the battery compartment).
- 7f4) Generation 5 Pro Timer must be used in 2-pad mode.
- 7h) The competition area must have one or more Competitor Waiting Areas (superseded by [Regulation Y6a](regulations:regulation:Y6a)).
- 7h) The competition area should have one or more Competitor Waiting Areas.
- 7h1) The organization team may require that a competitor who has been called to compete must remain within their assigned Competitor Waiting Area until the competitor has finished all attempts for the round.
- 7h2) Definition: A Competitor Waiting Area is an area in which competitors in a group wait at to be called to a solving station.

Expand Down Expand Up @@ -358,7 +359,7 @@ Note: Because Article and Regulation numbers are not reassigned when Regulations

## <article-A><speedsolving><speedsolving> Article A: Speed Solving

- A1) Speed Solving attempts must abide by the following procedures (partially superseded by [Regulation Y7](regulations:regulation:Y7)).
- A1) Speed Solving attempts must abide by the following procedures.
- A1a) The organization team must apply exactly one kind of time limit (time limit per attempt or cumulative time limit) to each round.
- A1a1) The default time limit is 10 minutes for each attempt in a round, though the organization team may announce a higher or lower time limit per attempt. In this case, the limit must be the same for all attempts in a round.
- A1a2) For events other than 3x3x3 Fewest Moves and 3x3x3 Multi-Blind, the organization team may define a cumulative time limit. The cumulative time limit must either apply to all attempts in one round (e.g. 3 attempts with a cumulative time limit of 20 minutes), or to all attempts in a combination of rounds for different events. In this case, the time limit for a particular attempt is the cumulative time limit minus the total time in other attempts counting towards the time limit so far (see [Regulation A1a5](regulations:regulation:A1a5)). If a round has an applicable cumulative time limit, it must have at most one.
Expand All @@ -382,7 +383,7 @@ Note: Because Article and Regulation numbers are not reassigned when Regulations
- A3) Inspection:
- A3a) The competitor may inspect the puzzle at the start of each attempt.
- A3a1) The competitor is allotted a maximum of 15 seconds to inspect the puzzle and start the solve.
- A3b) The judge prepares the timer by turning it on and resetting if necessary. If a Generation 5 Pro Timer is in use, the judge must ensure it is set to 2-Pad mode. Separately, the judge also prepares a stopwatch for timing inspection (partially superseded by [Regulation Y7d1](regulations:regulation:Y7d1)).
- A3b) The judge prepares the timer by turning it on and resetting if necessary. If a Generation 5 Pro Timer is in use, the judge must ensure it is set to 2-Pad mode. Separately, the judge also prepares a stopwatch for timing inspection.
- A3b1) When the judge believes the competitor is ready, the judge asks "READY?". The competitor must be ready to start the attempt within one minute from the moment they are asked, or else the competitor forfeits the attempt (DNS), at the discretion of the judge.
- A3b2) The competitor starts the attempt by confirming that they are ready, and the judge uncovers the puzzle and starts timing the inspection.
- A3c) The competitor may pick up the puzzle during inspection.
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## <article-B><blindfolded><blindfoldedsolving> Article B: Blindfolded Solving

- B1) Standard speed solving procedures are followed, as described in [Article A](regulations:article:A) (Speed Solving). Additional regulations that supersede the corresponding procedures in [Article A](regulations:article:A) are described below (partially superseded by [Regulation Y7](regulations:regulation:Y7)).
- B1) Standard speed solving procedures are followed, as described in [Article A](regulations:article:A) (Speed Solving). Additional regulations that supersede the corresponding procedures in [Article A](regulations:article:A) are described below.
- B1a) There is no inspection period.
- B1b) The competitor supplies their own blindfold.
- B2) Starting the attempt:
- B2a) The judge resets the timer(s) as in [Regulation A3b](regulations:regulation:A3b) and indicates that they are ready for the competitor to start the attempt (e.g. placing the puzzle cover in front of the competitor, saying "READY", giving a thumbs-up signal). The competitor must start the attempt within one minute, else the competitor forfeits the attempt (DNS), at the discretion of the judge (partially superseded by [Regulation Y7d1](regulations:regulation:Y7d1)).
- B2a) The judge resets the timer(s) as in [Regulation A3b](regulations:regulation:A3b) and indicates that they are ready for the competitor to start the attempt (e.g. placing the puzzle cover in front of the competitor, saying "READY", giving a thumbs-up signal). The competitor must start the attempt within one minute, else the competitor forfeits the attempt (DNS), at the discretion of the judge.
- B2b) The competitor uses their fingers to touch the elevated sensor surfaces of the timer. The competitor's palms must be facing down, and located on the side of the timer that is closer to them. Penalty: time penalty (+2 seconds).
- B2c) The competitor must have no physical contact with the puzzle or the puzzle cover while starting the attempt. Penalty: time penalty (+2 seconds).
- B2d) The competitor starts the attempt by removing their hands from the timer, thus starting the timer. (This also starts the solve.)
Expand Down Expand Up @@ -520,7 +521,7 @@ Note: Because Article and Regulation numbers are not reassigned when Regulations

## <article-H><multiple-blindfolded><multipleblindfoldedsolving> Article H: Multi-Blind Solving

- H1) Standard blindfolded solving procedures are followed, as described in [Article B](regulations:article:B) (Blindfolded Solving). Additional regulations that supersede the corresponding procedures in [Article B](regulations:article:B) are described below (partially superseded by [Regulation Y7](regulations:regulation:Y7)).
- H1) Standard blindfolded solving procedures are followed, as described in [Article B](regulations:article:B) (Blindfolded Solving). Additional regulations that supersede the corresponding procedures in [Article B](regulations:article:B) are described below.
- H1a) Before an attempt, the competitor must submit to the organization team the number of puzzles (at least 2) they wish to attempt.
- H1a1) A competitor is not permitted to change the number of puzzles after submitting their number to the organization team.
- H1a2) A competitor may request to keep their submission private until all competitors have submitted their numbers. Once all competitors have reported their numbers, the information becomes public (e.g. a competitor may ask for the numbers of any other competitors before starting their attempt).
Expand All @@ -530,31 +531,3 @@ Note: Because Article and Regulation numbers are not reassigned when Regulations
- H1d) Time penalties for the puzzles of the attempt are cumulative.
- H1e) The competitor must not apply any moves to one or more puzzles during the memorization phase. Penalty: disqualification of the attempt (DNF). Exception: these individual puzzles may be considered unsolved at the end of the attempt instead of disqualifying the entire attempt, at the discretion of the WCA Delegate.
- H2) The competitor may self supply a flat covering (e.g. a mat or a cloth) for the surface, at the discretion of the WCA Delegate. If the competitor wishes to do so, the request must be made at the same time as submitting the number of puzzles (see [Regulation H1a](regulations:regulation:H1a)).


## <article-Y><temporary-regulations><temporaryregulations> Article Y: Temporary Regulations

- Y1) Additional regulations that supersede all other regulations are described below.
- Y2) Definitions:
- Y2a) Attendee: Any person who attends a WCA Competition, including competitors, officials and guests.
- Y2b) Fixed seating: A competition method in which a competitor does all of their attempts in a round at the same solving station.
- Y3) Besides what is required in [Regulation 2a](regulations:regulation:2a), if deemed necessary by the WCA Delegate and announced clearly before the competition, an attendee may be required to meet one or more of the following requirements:
- Y3a) Wear a face mask inside the competition venue.
- Y3b) Not to have come in contact with a person with COVID-19 for at least 14 days before the competition.
- Y3c) Not to have COVID-19 nor to feel COVID-19 symptoms (as determined by the [World Health Organization](https://www.who.int/)) for at least 14 days before the competition.
- Y3d) Comply with other reasonable safety measures sanctioned by the World Health Organization or by local governments.
- Y4) All competitors and officials should bring their own pen to the competition.
- Y5) Judges may bring their own stopwatch or phone for timing inspection, which should be checked by the WCA Delegate.
- Y6) Environment:
- Y6a) If deemed necessary by the WCA Delegate, the competition area must not have a Competitor Waiting Area.
- Y6b) Competitors should refrain from touching the surface of the solving station when they are not in the process of an official attempt.
- Y7) Competing procedures that supersede [Article A](regulations:article:A), [B](regulations:article:B), and [H](regulations:article:H) are described below. These procedures do not apply to [Article E](regulations:article:E), Fewest Moves Solving.
- Y7a) Competitions should use fixed seating (see [Regulation Y2b](regulations:regulation:Y2b)).
- Y7b) The judge should avoid touching the puzzle at all times. Exception: for Clock, the judge should pick up the puzzle to verify both faces are solved.
- Y7c) Scrambling:
- Y7c1) When called for a round, after disinfecting their puzzles, the competitor submits the puzzle, in its solved state, to the scrambler. The competitor then waits at their assigned solving station.
- Y7d) Inspection:
- Y7d1) The judge asks the competitor to prepare the timer by turning it on and resetting if necessary. The competitor then turns the timer on and resets it if necessary. The judge should avoid touching the timer at all times.
- Y7e) Recording results:
- Y7e2) The competitor should not touch the score sheet.
- Y7f) After finishing the attempt, if there are more attempts to be done, the competitor must place the puzzle inside the cover.