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vtkContextView.cxx
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vtkContextView.cxx
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkContextView.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkContextView.h"
#include "vtkContext2D.h"
#include "vtkContextDevice2D.h"
#include "vtkContextScene.h"
#include "vtkContextActor.h"
#include "vtkContextInteractorStyle.h"
#include "vtkInteractorStyle.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkViewport.h"
#include "vtkObjectFactory.h"
vtkStandardNewMacro(vtkContextView);
vtkCxxSetObjectMacro(vtkContextView, Context, vtkContext2D);
vtkCxxSetObjectMacro(vtkContextView, Scene, vtkContextScene);
//----------------------------------------------------------------------------
vtkContextView::vtkContextView()
{
this->Context = vtkSmartPointer<vtkContext2D>::New();
vtkNew<vtkContextDevice2D> pd;
this->Context->Begin(pd);
vtkContextActor* actor = vtkContextActor::New();
this->Renderer->AddActor(actor);
actor->Delete();
this->Scene = actor->GetScene(); // We keep a pointer to this for convenience
// Should not need to do this...
this->Scene->SetRenderer(this->Renderer);
vtkContextInteractorStyle* style = vtkContextInteractorStyle::New();
style->SetScene(this->Scene);
this->GetInteractor()->SetInteractorStyle(style);
style->Delete();
// Single color background by default.
this->Renderer->SetBackground(1.0, 1.0, 1.0);
}
//----------------------------------------------------------------------------
vtkContextView::~vtkContextView() = default;
//----------------------------------------------------------------------------
vtkContext2D* vtkContextView::GetContext()
{
return this->Context;
}
//----------------------------------------------------------------------------
vtkContextScene* vtkContextView::GetScene()
{
return this->Scene;
}
//----------------------------------------------------------------------------
void vtkContextView::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "Context: " << this->Context << "\n";
if (this->Context)
{
this->Context->PrintSelf(os, indent.GetNextIndent());
}
}