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path-builder.ts
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path-builder.ts
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import type { Always } from "@thi.ng/api";
import { peek } from "@thi.ng/arrays/peek";
import { unsupported } from "@thi.ng/errors/unsupported";
import { eqDelta } from "@thi.ng/math/eqdelta";
import type { Vec } from "@thi.ng/vectors";
import { add } from "@thi.ng/vectors/add";
import { copy } from "@thi.ng/vectors/copy";
import { eqDelta as eqDeltaV } from "@thi.ng/vectors/eqdelta";
import { mulN } from "@thi.ng/vectors/muln";
import { set } from "@thi.ng/vectors/set";
import { zeroes } from "@thi.ng/vectors/setn";
import { sub } from "@thi.ng/vectors/sub";
import type {
Attribs,
IPath,
PCLike,
PCLikeConstructor,
PathConstructor,
PathSegment,
PathSegment2,
PathSegment3,
} from "./api.js";
import { Cubic } from "./api/cubic.js";
import { Cubic3 } from "./api/cubic3.js";
import { Line } from "./api/line.js";
import { Line3 } from "./api/line3.js";
import { Path } from "./api/path.js";
import { Path3 } from "./api/path3.js";
import { Quadratic } from "./api/quadratic.js";
import { Quadratic3 } from "./api/quadratic3.js";
import { arcFrom2Points } from "./arc.js";
/** @internal */
type PathGeoConstructor<S extends PathSegment> = PCLikeConstructor<
Always<S["geo"]> & PCLike
>;
/** @internal */
type PathBuilderTypes<P extends IPath<any>, S extends P["segments"][0]> = {
path: PathConstructor<P, S>;
a?: typeof arcFrom2Points;
c: PathGeoConstructor<S>;
l: PathGeoConstructor<S>;
q: PathGeoConstructor<S>;
};
/** @internal */
const P2D: PathBuilderTypes<Path, PathSegment2> = {
path: Path,
a: arcFrom2Points,
c: Cubic,
l: Line,
q: Quadratic,
};
/** @internal */
const P3D: PathBuilderTypes<Path3, PathSegment3> = {
path: Path3,
c: Cubic3,
l: Line3,
q: Quadratic3,
};
export interface PathBuilderOpts {
/**
* If true (default), "move" commands will start a new path and
* {@link PathBuilder} might produce multiple {@link Path}s. In general,
* it's NOT recommended to disable this behavior since various path related
* operations will not function properly anymore. However, there're some use
* cases where auto-splitting is undesirable and this option primarily
* exists for those.
*/
autoSplit: boolean;
}
/**
* Generic 2D/3D path builder. Use {@link pathBuilder} or {@link pathBuilder3}
* to instantiate.
*/
export class PathBuilder<P extends IPath<any>, S extends P["segments"][0]> {
/**
* Array of all paths which have been built already (incl. the current)
*/
paths: P[];
protected curr!: P;
protected currP!: Vec;
protected bezierP!: Vec;
protected startP!: Vec;
constructor(
protected ctors: PathBuilderTypes<P, S>,
public attribs?: Attribs,
public opts: Partial<PathBuilderOpts> = {}
) {
this.paths = [];
this.attribs = attribs;
this.newPath();
}
*[Symbol.iterator]() {
yield* this.paths;
}
/**
* Returns the current path being constructed.
*/
current() {
return this.curr;
}
/**
* Starts a new path and makes it the current one. Any future build commands
* will only act on this new path.
*/
newPath() {
this.curr = new this.ctors.path(
[],
[],
this.attribs ? { ...this.attribs } : undefined
);
this.paths.push(this.curr);
const dim = this.curr.dim;
this.currP = zeroes(dim);
this.bezierP = zeroes(dim);
this.startP = zeroes(dim);
}
moveTo(p: Vec, relative = false) {
if (this.opts.autoSplit !== false && this.curr.segments.length > 0) {
this.curr = new this.ctors.path([], [], this.attribs);
this.paths.push(this.curr);
}
p = this.updateCurrent(p, relative);
set(this.startP, p);
set(this.bezierP, p);
this.curr.addSegments(<S>{
type: "m",
point: p,
});
return this;
}
lineTo(p: Vec, relative = false) {
this.curr.addSegments({
type: "l",
geo: new this.ctors.l([
copy(this.currP),
this.updateCurrent(p, relative),
]),
});
set(this.bezierP, this.currP);
return this;
}
hlineTo(x: number, relative = false) {
this.addHVLine(x, 0, relative);
return this;
}
vlineTo(y: number, relative = false) {
this.addHVLine(y, 1, relative);
return this;
}
// https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/d#Cubic_B%C3%A9zier_Curve
cubicTo(cp1: Vec, cp2: Vec, p: Vec, relative = false) {
this.addCubic(this.absPoint(cp1, relative), cp2, p, relative);
return this;
}
// https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/d#Quadratic_B%C3%A9zier_Curve
quadraticTo(cp: Vec, p: Vec, relative = false) {
this.addQuadratic(this.absPoint(cp, relative), p, relative);
return this;
}
cubicChainTo(cp2: Vec, p: Vec, relative = false) {
const prevMode = peek(this.curr.segments).type;
const c1 = copy(this.currP);
prevMode === "c" && add(null, sub([], c1, this.bezierP), c1);
this.addCubic(c1, cp2, p, relative);
return this;
}
quadraticChainTo(p: Vec, relative = false) {
const prevMode = peek(this.curr.segments).type;
const c1 = copy(this.currP);
prevMode === "q" && sub(null, mulN(null, c1, 2), this.bezierP);
this.addQuadratic(c1, p, relative);
return this;
}
arcTo(
p: Vec,
r: Vec,
xaxis: number,
xl: boolean,
clockwise: boolean,
relative = false
) {
if (!this.ctors.a) unsupported("arcs");
if (eqDelta(r[0], 0) || eqDelta(r[1], 0)) {
return this.lineTo(p, relative);
}
const prev = copy(this.currP);
this.curr.addSegments({
type: "a",
geo: this.ctors.a(
prev,
this.updateCurrent(p, relative),
r,
xaxis,
xl,
clockwise
),
});
set(this.bezierP, this.currP);
return this;
}
close() {
if (!eqDeltaV(this.startP, this.currP)) {
this.curr.addSegments({
type: "l",
geo: new this.ctors.l([copy(this.currP), copy(this.startP)]),
});
}
this.curr.close();
return this;
}
protected updateCurrent(p: Vec, relative: boolean) {
p = copy(relative ? add(null, this.currP, p) : set(this.currP, p));
return p;
}
protected absPoint(p: Vec, relative: boolean) {
return relative ? add(null, p, this.currP) : p;
}
protected addHVLine(p: number, i: number, relative: boolean) {
const prev = copy(this.currP);
this.currP[i] = relative ? this.currP[i] + p : p;
set(this.bezierP, this.currP);
this.curr.addSegments({
type: "l",
geo: new this.ctors.l([prev, copy(this.currP)]),
});
}
protected addCubic(cp1: Vec, cp2: Vec, p: Vec, relative: boolean) {
cp2 = this.absPoint(cp2, relative);
set(this.bezierP, cp2);
this.curr.addSegments({
type: "c",
geo: new this.ctors.c([
copy(this.currP),
cp1,
cp2,
this.updateCurrent(p, relative),
]),
});
}
protected addQuadratic(cp: Vec, p: Vec, relative: boolean) {
set(this.bezierP, cp);
this.curr.addSegments({
type: "q",
geo: new this.ctors.q([
copy(this.currP),
cp,
this.updateCurrent(p, relative),
]),
});
}
}
/**
* Creates a new {@link PathBuilder} instance to construct a path step-by-step
* via a fluent builder API to append various segments and/or sub-paths.
*
* @remarks
* Also see {@link pathFromSvg} and {@link roundedRect}.
*
* @param attribs
* @param opts
*/
export const pathBuilder = (
attribs?: Attribs,
opts?: Partial<PathBuilderOpts>
) => new PathBuilder(P2D, attribs, opts);
/**
* Like {@link pathBuilder}, but for constructing 3D paths ({@link Path3}).
*
* @remarks
* Does **not** support arc segments, but all other segment types.
*
* @param attribs
* @param opts
*/
export const pathBuilder3 = (
attribs?: Attribs,
opts?: Partial<PathBuilderOpts>
) => new PathBuilder(P3D, attribs, opts);