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Crafting-related crash #46
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Looks like few bugs here :)
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Ok, I'm trying to recreate this crash and I have bad luck with it. If it is possible (and you remember), could you tell a bit more about this crash? Like:
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@thindil Yeah, the battle took 5 days because a tiny drone was faster than me, but incapable of dealing damage. It only hit once an hour or so, and then did no damage. I don't think anyone in crew died, because I kept checking food/water supplies, and not sure what else would kill them. Not sure because I was just holding space to pass turns. I have the vaguest notion that maybe the tool used to deconstruct broke? Maybe I saw that in the message subliminally without paying proper attention? Sorry for posting such a vague bug with incomplete details x.x It seems fairly minor so please don't worry about it too much :-P |
It is ok, I should apologize for releasing the game with bugs :) Anyway, I think I can fix it that at least this crash will not happen again. I just need to sit down a bit and trace what exactly caused it. Plus of course, update in-game help that deconstruction don't give materials :) |
@thindil I think it'd be cool if "to learn the recipe" was specified, and I'd personally like it to give materials back too. |
I think I will later change it name to "learn recipe for " and maybe add normal "deconstruction" option to recover materials? |
@thindil What about parametric recipes, with one for "Study ____", and another for "Deconstruct ____" ? |
Yes, something like this was in my mind :) I will need to think a little about it. |
Ok, so this should be fixed now and release should be very soon :) Thank you again for your report and I'm sorry for problems. |
I encountered a crafting bug as well, I don't try to craft anything most of the time as it is almost guaranteed to crash when I do. Here is the error log. 2020-01-31 02:24:27
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Hello, thank you for the report and I'm sorry for problems. Unfortunately, as a bug in the development version, release of fix for this one will be a bit later (with release 4.7), unless you will be using Continuous Integration version. Then it should be fixed in next 2-3 days :) |
That |
Ah, then ok, just warning that the development version can have a lot of bugs :) In the stable version, you can reduce prices for recruits in difficulty menu, by reducing all prices. Maybe it should be a separated setting? |
I have noticed just a few bugs with the dev version, it can be a little annoying at times but the game is more than fun enough to make up for it. Yes, I have done that at the start of the game but I like getting a super cheap recruit with basically no skills in any categories and making them into whatever I like. Not related to crafting but does using weapons increase a characters strength stat, I've played a great deal of time on my dev game and their 4 main attributes seem to be increasing very slow, if at all. |
It should increase. Just probably need to be adjusted. And if you encounter any problem or bug, feel free to open new issue about it ;) Soon or later the development version will be presented as stable, so better to fix them now than later :) |
Ok, at least this one bug should now be fixed in the development version. Thank you again for the report and I'm closing this issue again :) |
I was deconstructing a gunsmith kit during a standstill battle in the hopes that it would yield bronze plates with which I could finish upgrading my engine to escape. Alas, after 5 days of eternal combat, this happened:
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