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Terraria.py
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Terraria.py
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__author__ = 'James Dozier'
from struct import *
def get_pstring(f):
"""
Get a pstring value from file (f)
:param f:
:return: value from pstring
"""
length = unpack('<B', f.read(1))[0]
string = unpack('s' * length, f.read(length))
return ''.join([c.decode() for c in string])
def store_pstring(string):
"""
Returns (string) into a pascal string bytes.
:param string:
:return:
"""
length_byte = pack('<B', len(string))
chars = [c.encode() for c in string]
string_bytes = pack('s' * len(chars), *chars)
return length_byte + string_bytes
class WorldFormatException(Exception):
def __init__(self, msg):
self.message = msg
Exception.__init__(self, 'WorldFormatException: %s' % msg)
class World:
"""
World Object for Terraria.
"""
min_version = 102 # Minimum world version this application is designed to handle.
def __init__(self):
"""
Initializes the World Object.
:return:
"""
#Numbers come from current 1.2.4.1 map constants
self.version = 102
self.section_count = 10
self.section_pointers = (0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
self.tile_type_count = 340
self.tile_importance = [
False, False, False, True, True, True, False, False, False, False, True, True, True, True, True, True,
True, True, True, True, True, True, False, False, True, False, True, True, True, True, False, True, False,
True, True, True, True, False, False, False, False, False, True, False, False, False, False, False, False,
False, True, False, False, False, False, True, False, False, False, False, False, True, False, False,
False, False, False, False, False, False, False, True, True, True, True, False, False, True, True, True,
False, True, True, True, True, True, True, True, True, True, True, True, True, True, True, True, True,
True, True, True, True, True, True, True, True, True, True, False, False, False, True, False, False, True,
True, False, False, False, False, False, False, False, False, False, False, True, True, False, True, True,
False, False, True, True, True, True, True, True, True, True, False, True, True, True, True, False, False,
False, False, True, False, False, False, False, False, False, False, False, False, False, False, False,
False, False, False, True, False, False, False, False, False, True, False, True, True, False, False, False,
True, False, False, False, False, False, True, True, True, True, False, False, False, False, False, False,
False, False, False, False, False, False, False, True, False, False, False, False, False, True, False,
True, True, False, True, False, False, True, True, True, True, True, True, False, False, False, False,
False, False, True, True, False, False, True, False, True, False, True, True, True, True, True, True,
True, True, True, True, True, True, True, False, False, False, False, False, False, True, False, False,
False, False, False, False, False, False, False, False, False, False, False, False, True, True, True,
False, False, False, True, True, True, True, True, True, True, True, True, False, True, True, True, True,
True, True, True, True, True, True, True, True, True, True, True, True, True, True, True, True, True, True,
True, True, True, True, False, False, False, True, False, True, True, True, True, True, False, False, True,
True, False, False, False, False, False, False, False, False, False, True, True, False, True, True, True
]
self.header = Header()
self.map = Map(self.tile_importance)
self.chests = Chests()
self.signs = Signs()
self.npcs = NPCs()
self.footer = Footer()
def load_world(self, f):
"""
Loads the World from file (f).
:param f:
:return:
"""
self.version = unpack('<i', f.read(4))[0]
if self.version < World.min_version:
raise WorldFormatException('World version %i is below minimally supported version of %i.' %
(self.version, World.min_version))
self.section_count = unpack('<h', f.read(2))[0]
self.section_pointers = unpack('i' * self.section_count, f.read(self.section_count * 4))
self.tile_type_count = unpack('<h', f.read(2))[0]
self.tile_importance = []
mask = 0x80
flags = 0
for i in range(0, self.tile_type_count):
if mask == 0x80:
mask = 0x01
flags = unpack('<B', f.read(1))[0]
else:
mask <<= 1
if flags & mask != 0:
self.tile_importance.append(True)
else:
self.tile_importance.append(False)
if f.tell() != self.section_pointers[0]:
raise WorldFormatException('Header location off from section pointer.')
self.header.load_header(f, self.section_pointers[0])
if f.tell() != self.section_pointers[1]:
raise WorldFormatException('Map location off from section pointer.')
self.map.load_map(f, self.section_pointers[1], self.header.x_tiles, self.header.y_tiles, self.tile_importance)
if f.tell() != self.section_pointers[2]:
raise WorldFormatException('Chest location off from section pointer.')
self.chests.load_chests(f, self.section_pointers[2])
if f.tell() != self.section_pointers[3]:
raise WorldFormatException('Sign location off from section pointer.')
self.signs.load_signs(f, self.section_pointers[3])
if f.tell() != self.section_pointers[4]:
raise WorldFormatException('NPC location off from section pointer')
self.npcs.load_npcs(f, self.section_pointers[4])
if f.tell() != self.section_pointers[5]:
raise WorldFormatException('Footer location off from section pointer.')
self.footer.load_footer(f, self.section_pointers[5])
def validate(self):
"""
Returns if the world is valid and ready for saving.
:return:
"""
if self.version is None:
return False
if self.section_count is None:
return False
if len(self.section_pointers) == 0:
return False
if self.tile_type_count is None:
return False
if len(self.tile_importance) == 0:
return False
if not self.header.validate():
return False
if not self.map.validate():
return False
if not self.chests.validate():
return False
if not self.signs.validate():
return False
if not self.npcs.validate():
return False
if not self.footer.validate():
return False
return True
def save_world(self, file):
"""
Saves the World File
:return:
"""
version_bytes = pack('<i', 102)
section_count_bytes = pack('<h', 10)
tile_type_count_bytes = pack('<h', 340)
mask = 0x01
byte = 0
byte_list = []
for tile in self.tile_importance:
if tile:
byte |= mask
if mask == 0x80:
byte_list.append(pack('<B', byte))
mask = 0x01
byte = 0
continue
mask <<= 1
byte_list.append(pack('<B', byte))
tile_imprt_bytes = b''.join(byte_list)
header_bytes = self.header.generate_bytestring()
map_bytes = self.map.generate_bytestring()
chest_bytes = self.chests.generate_bytestring()
sign_bytes = self.signs.generate_bytestring()
npc_bytes = self.npcs.generate_bytestring()
footer_bytes = self.footer.generate_bytestring()
pointer = len(version_bytes)
pointer += len(section_count_bytes)
pointer += len(tile_type_count_bytes)
pointer += len(tile_imprt_bytes)
pointer += 40
pointers = []
pointers.append(pointer)
pointer += len(header_bytes)
pointers.append(pointer)
pointer += len(map_bytes)
pointers.append(pointer)
pointer += len(chest_bytes)
pointers.append(pointer)
pointer += len(sign_bytes)
pointers.append(pointer)
pointer += len(npc_bytes)
pointers.append(pointer)
pointers.append(0)
pointers.append(0)
pointers.append(0)
pointers.append(0)
pointer_bytes = b''
for p in pointers:
pointer_bytes += pack('<i', p)
file.write(version_bytes)
file.write(section_count_bytes)
file.write(pointer_bytes)
file.write(tile_type_count_bytes)
file.write(tile_imprt_bytes)
file.write(header_bytes)
file.write(map_bytes)
file.write(chest_bytes)
file.write(sign_bytes)
file.write(npc_bytes)
file.write(footer_bytes)
def change_name(self, name):
"""
Change the name of the world.
:return:
"""
self.header.world_name = name
self.footer.title = name
def clear_world(self):
"""
Clear most of the settings in the world.
:return:
"""
self.header.reset()
for x in range(0, self.map.x_tiles):
for y in range(0, self.map.y_tiles):
self.map.map[x][y] = Tile()
self.chests.clear_chests()
self.signs.clear_signs()
self.npcs.clear_npcs()
class Header:
"""
Header of the Terraria World Object.
"""
def __init__(self):
"""
Initializes the Header Object.
:return:
"""
#Defaults are based on 1.2.4.1 standards.
self.world_name = 'Default'
self.world_id = 0
self.x = 0
self.w = 67200
self.y = 0
self.h = 19200
self.y_tiles = 1200
self.x_tiles = 4200
self.moon_type = 0
self.tree_x = (4200, 4200, 4200)
self.tree_style = (0, 0, 0, 0)
self.cave_back_x = (4200, 4200, 4200)
self.cave_back_style = (0, 0, 0, 0)
self.ice_back_style = 0
self.jungle_back_style = 0
self.hell_back_style = 0
self.spawn_x = 2100
self.spawn_y = 300
self.surface_level = 300
self.rock_layer = 450
self.temp_time = 0.0
self.is_day = True
self.moon_phase = 0
self.is_blood_moon = False
self.is_eclipse = False
self.dungeon_x = 3500
self.dungeon_y = self.surface_level
self.is_crimson = False
self.is_boss_1_dead = False
self.is_boss_2_dead = False
self.is_boss_3_dead = False
self.is_queen_bee_dead = False
self.is_mech_1_dead = False
self.is_mech_2_dead = False
self.is_mech_3_dead = False
self.is_any_mech_dead = False
self.is_plant_dead = False
self.is_golem_dead = False
self.is_goblin_saved = False
self.is_wizard_saved = False
self.is_mechanic_saved = False
self.is_goblins_beat = False
self.is_clown_beat = False
self.is_frost_beat = False
self.is_pirates_beat = False
self.is_orb_smashed = False
self.is_meteor_spawned = False
self.orb_smash_count = 0
self.altar_count = 0
self.is_hard_mode = False
self.invasion_delay = 0
self.invasion_size = 0
self.invasion_type = 0
self.invasion_x = 2100
self.is_temp_raining = False
self.temp_rain_time = 0
self.temp_max_rain = 0
self.ore_tier_1 = 107
self.ore_tier_2 = 222
self.ore_tier_3 = 223
self.bg_tree = 0
self.bg_corruption = 0
self.bg_jungle = 0
self.bg_snow = 0
self.bg_hallow = 0
self.bg_crimson = 0
self.bg_desert = 0
self.bg_ocean = 0
self.cloud_bg_active = 0
self.num_clouds = 0
self.wind_speed_set = 0
self.num_anglers = 0
self.is_angler_saved = False
self.angler_quest = 0
def load_header(self, f, index):
"""
Loads the Header starting at (index) in file (f).
:param f:
:param index:
:return:
"""
f.seek(index)
self.world_name = get_pstring(f)
self.world_id = unpack('<i', f.read(4))[0]
self.x = unpack('<i', f.read(4))[0]
self.w = unpack('<i', f.read(4))[0]
self.y = unpack('<i', f.read(4))[0]
self.h = unpack('<i', f.read(4))[0]
self.y_tiles = unpack('<i', f.read(4))[0]
self.x_tiles = unpack('<i', f.read(4))[0]
self.moon_type = unpack('<B', f.read(1))[0]
self.tree_x = unpack('<iii', f.read(12))
self.tree_style = unpack('<iiii', f.read(16))
self.cave_back_x = unpack('<iii', f.read(12))
self.cave_back_style = unpack('<iiii', f.read(16))
self.ice_back_style = unpack('<i', f.read(4))[0]
self.jungle_back_style = unpack('<i', f.read(4))[0]
self.hell_back_style = unpack('<i', f.read(4))[0]
self.spawn_x = unpack('<i', f.read(4))[0]
self.spawn_y = unpack('<i', f.read(4))[0]
self.surface_level = unpack('<d', f.read(8))[0]
self.rock_layer = unpack('<d', f.read(8))[0]
self.temp_time = unpack('<d', f.read(8))[0]
self.is_day = unpack('<?', f.read(1))[0]
self.moon_phase = unpack('<i', f.read(4))[0]
self.is_blood_moon = unpack('<?', f.read(1))[0]
self.is_eclipse = unpack('<?', f.read(1))[0]
self.dungeon_x = unpack('<i', f.read(4))[0]
self.dungeon_y = unpack('<i', f.read(4))[0]
self.is_crimson = unpack('<?', f.read(1))[0]
self.is_boss_1_dead = unpack('<?', f.read(1))[0]
self.is_boss_2_dead = unpack('<?', f.read(1))[0]
self.is_boss_3_dead = unpack('<?', f.read(1))[0]
self.is_queen_bee_dead = unpack('<?', f.read(1))[0]
self.is_mech_1_dead = unpack('<?', f.read(1))[0]
self.is_mech_2_dead = unpack('<?', f.read(1))[0]
self.is_mech_3_dead = unpack('<?', f.read(1))[0]
self.is_any_mech_dead = unpack('<?', f.read(1))[0]
self.is_plant_dead = unpack('<?', f.read(1))[0]
self.is_golem_dead = unpack('<?', f.read(1))[0]
self.is_goblin_saved = unpack('<?', f.read(1))[0]
self.is_wizard_saved = unpack('<?', f.read(1))[0]
self.is_mechanic_saved = unpack('<?', f.read(1))[0]
self.is_goblins_beat = unpack('<?', f.read(1))[0]
self.is_clown_beat = unpack('<?', f.read(1))[0]
self.is_frost_beat = unpack('<?', f.read(1))[0]
self.is_pirates_beat = unpack('<?', f.read(1))[0]
self.is_orb_smashed = unpack('<?', f.read(1))[0]
self.is_meteor_spawned = unpack('<?', f.read(1))[0]
self.orb_smash_count = unpack('<B', f.read(1))[0]
self.altar_count = unpack('<i', f.read(4))[0]
self.is_hard_mode = unpack('<?', f.read(1))[0]
self.invasion_delay = unpack('<i', f.read(4))[0]
self.invasion_size = unpack('<i', f.read(4))[0]
self.invasion_type = unpack('<i', f.read(4))[0]
self.invasion_x = unpack('<d', f.read(8))[0]
self.is_temp_raining = unpack('<?', f.read(1))[0]
self.temp_rain_time = unpack('<i', f.read(4))[0]
self.temp_max_rain = unpack('<f', f.read(4))[0]
self.ore_tier_1 = unpack('<i', f.read(4))[0]
self.ore_tier_2 = unpack('<i', f.read(4))[0]
self.ore_tier_3 = unpack('<i', f.read(4))[0]
self.bg_tree = unpack('<B', f.read(1))[0]
self.bg_corruption = unpack('<B', f.read(1))[0]
self.bg_jungle = unpack('<B', f.read(1))[0]
self.bg_snow = unpack('<B', f.read(1))[0]
self.bg_hallow = unpack('<B', f.read(1))[0]
self.bg_crimson = unpack('<B', f.read(1))[0]
self.bg_desert = unpack('<B', f.read(1))[0]
self.bg_ocean = unpack('<B', f.read(1))[0]
self.cloud_bg_active = unpack('<i', f.read(4))[0]
self.num_clouds = unpack('<h', f.read(2))[0]
self.wind_speed_set = unpack('<f', f.read(4))[0]
self.num_anglers = unpack('<i', f.read(4))[0]
self.is_angler_saved = unpack('<?', f.read(1))[0]
self.angler_quest = unpack('<i', f.read(4))[0]
def validate(self):
"""
Validates that the Header is accurate.
:return:
"""
if self.world_id is None:
return False
if self.x is None:
return False
if self.w is None:
return False
if self.y is None:
return False
if self.h is None:
return False
if self.y_tiles is None:
return False
if self.x_tiles is None:
return False
if self.moon_type is None:
return False
if len(self.tree_x) == 0:
return False
if len(self.tree_style) == 0:
return False
if len(self.cave_back_x) == 0:
return False
if len(self.cave_back_style) == 0:
return False
if self.ice_back_style is None:
return False
if self.jungle_back_style is None:
return False
if self.hell_back_style is None:
return False
if self.spawn_x is None:
return False
if self.spawn_y is None:
return False
if self.surface_level is None:
return False
if self.rock_layer is None:
return False
if self.temp_time is None:
return False
if self.is_day is None:
return False
if self.moon_phase is None:
return False
if self.is_blood_moon is None:
return False
if self.is_eclipse is None:
return False
if self.dungeon_x is None:
return False
if self.dungeon_y is None:
return False
if self.is_crimson is None:
return False
if self.is_boss_1_dead is None:
return False
if self.is_boss_2_dead is None:
return False
if self.is_boss_3_dead is None:
return False
if self.is_queen_bee_dead is None:
return False
if self.is_mech_1_dead is None:
return False
if self.is_mech_2_dead is None:
return False
if self.is_mech_3_dead is None:
return False
if self.is_any_mech_dead is None:
return False
if self.is_plant_dead is None:
return False
if self.is_golem_dead is None:
return False
if self.is_goblin_saved is None:
return False
if self.is_wizard_saved is None:
return False
if self.is_mechanic_saved is None:
return False
if self.is_goblins_beat is None:
return False
if self.is_clown_beat is None:
return False
if self.is_frost_beat is None:
return False
if self.is_pirates_beat is None:
return False
if self.is_orb_smashed is None:
return False
if self.is_meteor_spawned is None:
return False
if self.orb_smash_count is None:
return False
if self.altar_count is None:
return False
if self.is_hard_mode is None:
return False
if self.invasion_delay is None:
return False
if self.invasion_size is None:
return False
if self.invasion_type is None:
return False
if self.invasion_x is None:
return False
if self.is_temp_raining is None:
return False
if self.temp_rain_time is None:
return False
if self.temp_max_rain is None:
return False
if self.ore_tier_1 is None:
return False
if self.ore_tier_2 is None:
return False
if self.ore_tier_3 is None:
return False
if self.bg_tree is None:
return False
if self.bg_corruption is None:
return False
if self.bg_jungle is None:
return False
if self.bg_snow is None:
return False
if self.bg_hallow is None:
return False
if self.bg_crimson is None:
return False
if self.bg_desert is None:
return False
if self.bg_ocean is None:
return False
if self.cloud_bg_active is None:
return False
if self.num_clouds is None:
return False
if self.wind_speed_set is None:
return False
if self.num_anglers is None:
return False
if self.is_angler_saved is None:
return False
if self.angler_quest is None:
return False
return True
def generate_bytestring(self):
"""
Generates a bytestring to eventually save.
:return:
"""
bstring = b''
bstring += store_pstring(self.world_name)
bstring += pack('<i', self.world_id)
bstring += pack('<i', self.x)
bstring += pack('<i', self.w)
bstring += pack('<i', self.y)
bstring += pack('<i', self.h)
bstring += pack('<i', self.y_tiles)
bstring += pack('<i', self.x_tiles)
bstring += pack('<B', self.moon_type)
bstring += pack('<iii', *self.tree_x)
bstring += pack('<iiii', *self.tree_style)
bstring += pack('<iii', *self.cave_back_x)
bstring += pack('<iiii', *self.cave_back_style)
bstring += pack('<i', self.ice_back_style)
bstring += pack('<i', self.jungle_back_style)
bstring += pack('<i', self.hell_back_style)
bstring += pack('<i', self.spawn_x)
bstring += pack('<i', self.spawn_y)
bstring += pack('<d', self.surface_level)
bstring += pack('<d', self.rock_layer)
bstring += pack('<d', self.temp_time)
bstring += pack('<?', self.is_day)
bstring += pack('<i', self.moon_phase)
bstring += pack('<?', self.is_blood_moon)
bstring += pack('<?', self.is_eclipse)
bstring += pack('<i', self.dungeon_x)
bstring += pack('<i', self.dungeon_y)
bstring += pack('<?', self.is_crimson)
bstring += pack('<?', self.is_boss_1_dead)
bstring += pack('<?', self.is_boss_2_dead)
bstring += pack('<?', self.is_boss_3_dead)
bstring += pack('<?', self.is_queen_bee_dead)
bstring += pack('<?', self.is_mech_1_dead)
bstring += pack('<?', self.is_mech_2_dead)
bstring += pack('<?', self.is_mech_3_dead)
bstring += pack('<?', self.is_any_mech_dead)
bstring += pack('<?', self.is_plant_dead)
bstring += pack('<?', self.is_golem_dead)
bstring += pack('<?', self.is_goblin_saved)
bstring += pack('<?', self.is_wizard_saved)
bstring += pack('<?', self.is_mechanic_saved)
bstring += pack('<?', self.is_goblins_beat)
bstring += pack('<?', self.is_clown_beat)
bstring += pack('<?', self.is_frost_beat)
bstring += pack('<?', self.is_pirates_beat)
bstring += pack('<?', self.is_orb_smashed)
bstring += pack('<?', self.is_meteor_spawned)
bstring += pack('<B', self.orb_smash_count)
bstring += pack('<i', self.altar_count)
bstring += pack('<?', self.is_hard_mode)
bstring += pack('<i', self.invasion_delay)
bstring += pack('<i', self.invasion_size)
bstring += pack('<i', self.invasion_type)
bstring += pack('<d', self.invasion_x)
bstring += pack('<?', self.is_temp_raining)
bstring += pack('<i', self.temp_rain_time)
bstring += pack('<f', self.temp_max_rain)
bstring += pack('<i', self.ore_tier_1)
bstring += pack('<i', self.ore_tier_2)
bstring += pack('<i', self.ore_tier_3)
bstring += pack('<B', self.bg_tree)
bstring += pack('<B', self.bg_corruption)
bstring += pack('<B', self.bg_jungle)
bstring += pack('<B', self.bg_snow)
bstring += pack('<B', self.bg_hallow)
bstring += pack('<B', self.bg_crimson)
bstring += pack('<B', self.bg_desert)
bstring += pack('<B', self.bg_ocean)
bstring += pack('<i', self.cloud_bg_active)
bstring += pack('<h', self.num_clouds)
bstring += pack('<f', self.wind_speed_set)
bstring += pack('<i', self.num_anglers)
bstring += pack('<?', self.is_angler_saved)
bstring += pack('<i', self.angler_quest)
return bstring
def reset(self):
"""
Resets the majority of Header Settings. Leaves a few intact.
:return:
"""
self.is_day = True
self.is_blood_moon = False
self.is_eclipse = False
self.is_boss_1_dead = False
self.is_boss_2_dead = False
self.is_boss_3_dead = False
self.is_queen_bee_dead = False
self.is_mech_1_dead = False
self.is_mech_2_dead = False
self.is_mech_3_dead = False
self.is_any_mech_dead = False
self.is_plant_dead = False
self.is_golem_dead = False
self.is_goblin_saved = False
self.is_wizard_saved = False
self.is_mechanic_saved = False
self.is_goblins_beat = False
self.is_clown_beat = False
self.is_frost_beat = False
self.is_pirates_beat = False
self.is_orb_smashed = False
self.is_meteor_spawned = False
self.orb_smash_count = 0
self.altar_count = 0
self.is_hard_mode = False
self.is_angler_saved = False
self.angler_quest = 0
class Map():
"""
Object representing a map in Terraria
"""
def __init__(self, tile_importance):
"""
Initializes the Map Object
:return:
"""
self.x_tiles = 4200
self.y_tiles = 1200
self.map = []
for x in range(0, self.x_tiles):
self.map.append([])
for y in range(0, self.y_tiles):
self.map[x].append(Tile())
self.tile_importance = tile_importance
def load_map(self, f, index, x_tiles, y_tiles, tile_importance):
"""
Loads the Map from file (f) starting at (index)
:param f:
:param index:
:param x_tiles:
:param y_tiles:
:param tile_importance:
:return:
"""
self.x_tiles = x_tiles
self.y_tiles = y_tiles
self.tile_importance = tile_importance
f.seek(index)
for x in range(0, self.x_tiles):
self.map.append([])
rle = 0
tile = None
for y in range(0, self.y_tiles):
if rle > 0:
self.map[x].append(tile.clone())
rle -= 1
continue
tile = Tile()
header_1 = unpack('<B', f.read(1))[0]
header_2 = 0
header_3 = 0
if header_1 & 1 == 1:
header_2 = unpack('<B', f.read(1))[0]
if header_2 & 1 == 1:
header_3 = unpack('<B', f.read(1))[0]
if header_1 & 2 == 2:
tile.active = True
if (header_1 & 32) != 32:
tile.tile_type = unpack('<B', f.read(1))[0]
else:
lower_byte = unpack('<B', f.read(1))[0]
upper_byte = unpack('<B', f.read(1))[0]
tile.tile_type = (upper_byte << 8) | lower_byte
if not tile_importance[tile.tile_type]:
tile.u = -1
tile.v = -1
else:
tile.u = unpack('<h', f.read(2))[0]
tile.v = unpack('<h', f.read(2))[0]
if header_3 & 8 == 8:
tile.color = unpack('<B', f.read(1))[0]
if header_1 & 4 == 4:
tile.wall = unpack('<B', f.read(1))[0]
if header_3 & 16 == 16:
tile.wall_color = unpack('<B', f.read(1))[0]
tile.liquid_type = header_1 & 24
if tile.liquid_type != 0:
tile.liquid_amount = unpack('<B', f.read(1))[0]
if header_2 > 0:
if header_2 & 2 == 2:
tile.wire_red = True
if header_2 & 4 == 4:
tile.wire_green = True
if header_2 & 8 == 8:
tile.wire_blue = True
tile.brick_style = (header_2 & 112) >> 4
if header_3 > 0:
if header_3 & 2 == 2:
tile.actuator = True
if header_3 & 4 == 4:
tile.act_inactive = True
rle_type = (header_1 & 192) >> 6
if rle_type == 0:
rle = 0
elif rle_type != 1:
rle = unpack('<h', f.read(2))[0]
else:
rle = unpack('<B', f.read(1))[0]
self.map[x].append(tile)
def validate(self):
"""
Validates that the Map is good and ready to save
:return:
"""
if self.x_tiles == 0:
return False
if self.y_tiles == 0:
return False
if len(self.map) == 0:
return False
if len(self.map) != self.x_tiles:
return False
for x in range(0, self.x_tiles):
if len(self.map[x]) != self.y_tiles:
return False
for y in range(0, self.y_tiles):
if not self.map[x][y].validate():
return False
pass
return True
def generate_bytestring(self):
"""
Generate a bytestring for eventual saving.
:return:
"""
blist = []
prev_tile = None
rle = 0
for x in range(0, self.x_tiles):
for y in range(0, self.y_tiles):
tile = self.map[x][y]
if prev_tile is None:
prev_tile = tile
rle = 0
elif tile == prev_tile:
rle += 1
else:
blist.append([prev_tile.generate_bytestring(rle, self.tile_importance), prev_tile.tile_type, rle])
rle = 0
prev_tile = tile
if prev_tile is not None:
blist.append([prev_tile.generate_bytestring(rle, self.tile_importance), prev_tile.tile_type, rle])
prev_tile = None
rle = 0
bstring = b''.join(b[0] for b in blist)
return bstring
class Tile():
"""
Object representing a single Tile in Terraria
"""
def __init__(self):
"""
Initializes the Tile Object
:return:
"""
self.active = False
self.tile_type = None
self.u = -1
self.v = -1
self.color = None
self.wall = None
self.wall_color = None
self.liquid_type = 0
self.liquid_amount = None
self.wire_red = False
self.wire_blue = False
self.wire_green = False
self.brick_style = 0
self.actuator = False
self.actuator_inactive = False
def __eq__(self, other):
"""
Tests if two Tiles are equal to one another.
:param other:
:return:
"""
if isinstance(other, Tile):
return (
self.active == other.active and
self.tile_type == other.tile_type and
self.u == other.u and
self.v == other.v and
self.color == other.color and
self.wall == other.wall and
self.wall_color == other.wall_color and
self.liquid_type == other.liquid_type and
self.liquid_amount == other.liquid_amount and
self.wire_red == other.wire_red and
self.wire_blue == other.wire_blue and
self.wire_green == other.wire_green and
self.brick_style == other.brick_style and
self.actuator == other.actuator and
self.actuator_inactive == other.actuator_inactive
)
else:
return NotImplemented
def clone(self):
"""
Returns a copy of self tile object.
:return: tile
:return type: Tile
"""
tile = Tile()
tile.active = self.active
tile.tile_type = self.tile_type
tile.u = self.u
tile.v = self.v
tile.color = self.color
tile.wall = self.wall
tile.wall_color = self.wall_color
tile.liquid_type = self.liquid_type
tile.liquid_amount = self.liquid_amount
tile.wire_red = self.wire_red
tile.wire_blue = self.wire_blue
tile.wire_green = self.wire_green
tile.brick_style = self.brick_style
tile.actuator = self.actuator
tile.actuator_inactive = self.actuator_inactive
return tile
def validate(self):
"""
Validates the Tile
:return:
"""
if self.active is False:
return True
else:
if self.tile_type is None:
return False
return True
def generate_bytestring(self, rle, tile_importance):
"""
Generate a byte array for the tile to eventually save.