-
Notifications
You must be signed in to change notification settings - Fork 26
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
render, render/gl: signal arrived during cgo execution #22
Comments
Possible driver bug? I've had others testing on windows (and myself) and it's been fine |
Server is mineplex.eu, i'll run it with 32 bits. |
Client crashes even with 32bit version on every server. |
Video: [removed, server down] |
Tested on Windows 64bit with an intel card and a nvidia card. Both seem fine. |
Checked for driver updates just in case? |
I've just installed an update (windows fixes and AMD update), but the bug still exists. |
Here's a shorter stacktrace, generated by running ./steven:
|
I've tried multiple systems and still can't cause this, as far as I can tell this is a driver issue since the code in question is valid. Don't think I can work around it either |
Similar issue? golang/go#10300 |
Doesn't match exactly but it could be. I'll leave this issue open and see if anyone else who scrolls by has any ideas, i'm at a loss currently |
Changing:
in github.com/thinkofdeath/gl/v3.2-core/gl/package.go outputs:
But does it help somehow? |
that crash is in a different place than the last ones and that output is fine. |
From another AMD card, seems limited to them. Sadly I don't have any AMD cards to work with. |
Getting similar issues. Crashes as the screen starts rendering the main menu.
I'm using an AMD GPU as well. |
The only AMD card I had to test with (a really old one) had a different issue when testing which was fixed when the drivers were updated. I guess I need to work out how to report issues to AMD as this seems like it's completely on their end and not something i'd be able to work around Edit: or better yet, someone with a graphics card with the issue could report it |
I did submit it on their bug/crash/whatever survey thing. I don't expect much of it but we'll see. |
Thanks |
I see that @THUNDERGROOVE is using linux, but my issue is (maybe) something different: |
Maybe you are using the open source drivers on linux? |
Yes, I have default drivers on linux, I tried to update windows drives but it didn't work. |
The open source ones are maintained separately from the closed source ones (the ones you'll be using on windows). Kinda proves its a driver issue |
Some-think new?
This pops up after installing AMD drives on Windows |
Nope, the warnings are just an optional optimization I added. Not every gpu supports it but it'll keep working anyway (minus the minor speed boost) |
Most likely wont help but running steven with the environment variable Full command |
Didn't output anything more or create a log. In my case it crashes basically the frame after the main menu loads. |
Running latest? I only added it in the last few commits |
Yes sorry.
It's printed right before the crash Crash traces are the same as previous
|
Is that all it outputs? Could you https://gist.github.com/ the whole steven-log.txt? |
Whole steven-log.txt file: Edit: I'll run it with steven_debug |
@Szperak Doesn't appear that steven was run with STEVEN_DEBUG=true there, either that or your gpu doesn't support debug contextes. |
With SET STEVEN_DEBUG=true |
I've just pushed something to improve the alignment for vertex data, might help although I don't see how |
steven-log.txt: https://gist.github.com/Szperak/f7cb42db44464066b8e8 |
\o/ |
Crashes after joining mc.hypixel.net with: |
Does this work? http://dl.thinkofdeath.co.uk/steven/steven-align2.zip |
http://dl.thinkofdeath.co.uk/steven/steven-align2.zip |
Should be fixed with 4d994f8 then, thanks |
Yeap. Fixed it for me as well. Thanks man! |
steven.exe compiled with 64bits on windows, downloaded steven (x64) didn't work too.
Specs: Windows x64, Intel i5, Asus R7 260X
Server map is showing for about 200 milis, then the game crashes.
The text was updated successfully, but these errors were encountered: