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TalonOfMalarKit v1.0

for BG2: SoA/ToB

Malar, the god of hunters and evil lycanthropes, relishes in instilling fear and terror in his victims while tracking them down in an often long and bloody hunt. Malar teaches that only the fittest survive and the weak need to be winnowed from the folk, often through a brutal and bloody hunt. The exception to this are the young and the pregnant, which are supposed to be spared, so that there will always be prey to hunt.

The church of Malar is loosely bound and without a central hierarchy. Local leaders, called Bloodmasters, decide the time and place for ceremonial hunts such as the High Hunt.
Clerics of the Beastlord, who are referred to as Talons of Malar, seek to hunt as often as possible. They try to make their hunts dangerous to prey and hunter alike and, more often then not, try to ensure the hunt's bloody finale takes place in a settled area.

Talons of Malar can only be of Chaotic Neutral, Neutral Evil and Chaotic Evil alignments.

Abilities:

  • Beast Claws of Malar once per day
    This spell enables the caster to turn his hands into beast-like claws, which deal 1d4 slashing damage.
    For the duration of the spell (1 turn +1 turn/5 levels, up to a maximum of 4 turns at level 15), the caster gains 1 additional attack per round. As to for what they can hit, the claws are considered to be magical weapons +0 from level 1-9, +1 from level 10-14 and +2 from level 15 onward. -At level 5 can use the Tracking ability once per day
    -At level 10 can use the Hunter's Rage ability once per day
    Hunter's Rage lasts 5 rounds. For the duration of the effect, the caster becomes immune to fear and moral break and gains +2 THAC0 and deals additional 2 damage with each hit. However, enrage also gives a 2 point penalty to armor class and saving throws as well as a 33 percent chance to fail at spell casting. -At level 13 gains 1 additional attack per round

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Cleric kit for BG2: SoA/ToB

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