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test.tscn
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test.tscn
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/atlases/atlas_32x32.png" type="Texture" id=1]
[ext_resource path="res://assets/resources/tilesets/tileset_0001.tres" type="TileSet" id=2]
[ext_resource path="res://assets/packed_scenes/level_objects/actors/Bonez.tscn" type="PackedScene" id=3]
[sub_resource type="AtlasTexture" id=1]
flags = 2
atlas = ExtResource( 1 )
region = Rect2( 0, 512, 32, 32 )
[node name="Node2D" type="Node2D"]
__meta__ = {
"_edit_vertical_guides_": [ -200.0 ]
}
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
layer = -2
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2( 0.9, 0.9 )
[node name="TileMap" type="TileMap" parent="ParallaxBackground/ParallaxLayer"]
modulate = Color( 0, 1, 0.694118, 0.286275 )
scale = Vector2( 2, 2 )
tile_set = ExtResource( 2 )
cell_size = Vector2( 32, 32 )
cell_quadrant_size = 32
cell_custom_transform = Transform2D( 32, 0, 0, 32, 0, 0 )
format = 1
[node name="Block" type="Node2D" parent="."]
position = Vector2( 96, 240 )
__meta__ = {
"_edit_group_": true
}
[node name="ParallaxBackground" type="ParallaxBackground" parent="Block"]
layer = -1
[node name="ParallaxLayer" type="ParallaxLayer" parent="Block/ParallaxBackground"]
motion_scale = Vector2( 1.025, 1.025 )
motion_offset = Vector2( 1.6, 6 )
[node name="Sprite" type="Sprite" parent="Block/ParallaxBackground/ParallaxLayer"]
modulate = Color( 1, 1, 1, 0.258824 )
position = Vector2( 64, 240 )
scale = Vector2( 2.5, 1.5 )
texture = SubResource( 1 )
[node name="ParallaxLayer2" type="ParallaxLayer" parent="Block/ParallaxBackground"]
motion_scale = Vector2( 1.025, 1.025 )
motion_offset = Vector2( 4.8, 4.4 )
[node name="Sprite" type="Sprite" parent="Block/ParallaxBackground/ParallaxLayer2"]
modulate = Color( 1, 1, 1, 0.258824 )
position = Vector2( 192, 176 )
scale = Vector2( 2.5, 1.5 )
texture = SubResource( 1 )
[node name="ParallaxLayer3" type="ParallaxLayer" parent="Block/ParallaxBackground"]
motion_scale = Vector2( 1.025, 1.025 )
motion_offset = Vector2( 4, 7.6 )
[node name="Sprite" type="Sprite" parent="Block/ParallaxBackground/ParallaxLayer3"]
modulate = Color( 1, 1, 1, 0.258824 )
position = Vector2( 160, 304 )
scale = Vector2( 2.5, 1.5 )
texture = SubResource( 1 )
[node name="ParallaxLayer4" type="ParallaxLayer" parent="Block/ParallaxBackground"]
motion_scale = Vector2( 1.025, 1.025 )
motion_offset = Vector2( 8, 6.8 )
[node name="Sprite" type="Sprite" parent="Block/ParallaxBackground/ParallaxLayer4"]
modulate = Color( 1, 1, 1, 0.258824 )
position = Vector2( 320, 272 )
scale = Vector2( 2.5, 1.5 )
texture = SubResource( 1 )
[node name="ParallaxLayer5" type="ParallaxLayer" parent="Block/ParallaxBackground"]
motion_scale = Vector2( 1.025, 1.025 )
motion_offset = Vector2( 12.4, 6 )
[node name="Sprite" type="Sprite" parent="Block/ParallaxBackground/ParallaxLayer5"]
modulate = Color( 1, 1, 1, 0.258824 )
position = Vector2( 496, 240 )
scale = Vector2( 1.5, 3.5 )
texture = SubResource( 1 )
[node name="ParallaxLayer6" type="ParallaxLayer" parent="Block/ParallaxBackground"]
motion_scale = Vector2( 1.025, 1.025 )
motion_offset = Vector2( 16, 7.2 )
[node name="Sprite" type="Sprite" parent="Block/ParallaxBackground/ParallaxLayer6"]
modulate = Color( 1, 1, 1, 0.258824 )
position = Vector2( 640, 288 )
scale = Vector2( 2.5, 2.5 )
texture = SubResource( 1 )
[node name="ParallaxLayer7" type="ParallaxLayer" parent="Block/ParallaxBackground"]
motion_scale = Vector2( 1.025, 1.025 )
motion_offset = Vector2( 20.4, 6.8 )
[node name="Sprite" type="Sprite" parent="Block/ParallaxBackground/ParallaxLayer7"]
modulate = Color( 1, 1, 1, 0.258824 )
position = Vector2( 816, 272 )
scale = Vector2( 3.5, 3.5 )
texture = SubResource( 1 )
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource( 2 )
cell_size = Vector2( 32, 32 )
cell_quadrant_size = 32
cell_custom_transform = Transform2D( 32, 0, 0, 32, 0, 0 )
format = 1
tile_data = PoolIntArray( 327685, 3, 262144, 327686, 3, 262146, 393231, 3, 458753, 458753, 3, 262144, 458754, 3, 262146, 458767, 3, 458752, 458776, 3, 196608, 458777, 3, 262145, 458778, 3, 196608, 524297, 3, 262144, 524298, 3, 262146, 524303, 3, 393219, 524307, 3, 393216, 524308, 3, 393218, 524312, 3, 458752, 524314, 3, 458752, 589828, 3, 262144, 589829, 3, 262146, 589843, 3, 131074, 589844, 3, 131073, 589848, 3, 196608, 589849, 3, 262145, 589850, 3, 196608, 720896, 3, 262144, 720897, 3, 262145, 720898, 3, 262145, 720899, 3, 262145, 720900, 3, 262145, 720901, 3, 262145, 720902, 3, 262145, 720903, 3, 262145, 720904, 3, 262145, 720905, 3, 262145, 720906, 3, 262145, 720907, 3, 262145, 720908, 3, 262145, 720909, 3, 262145, 720910, 3, 262145, 720911, 3, 262145, 720912, 3, 262145, 720913, 3, 262145, 720914, 3, 262145, 720915, 3, 262145, 720916, 3, 262145, 720917, 3, 262145, 720918, 3, 262145, 720919, 3, 262145, 720920, 3, 262145, 720921, 3, 262145, 720922, 3, 262145, 720923, 3, 262145, 720924, 3, 262145, 720925, 3, 262145, 720926, 3, 262145, 720927, 3, 262145, 720928, 3, 262145, 720929, 3, 262146 )
[node name="Bonez" parent="." instance=ExtResource( 3 )]
position = Vector2( 56, 312 )
[node name="Camera2D" type="Camera2D" parent="Bonez"]
current = true
limit_smoothed = true
smoothing_enabled = true
smoothing_speed = 2.0
editor_draw_limits = true