-
display code is unused - needs to be generalized
-
generalize number of players (currently only BLACK vs. WHITE)
-
refactor common code from each game
-
define GDL
-
add LocalStorage to Task<T,R>
-
fix/generalize TD learner (need to write vectorized TD NN weight update)
-
keep various statistics, with optional logging
-
understand why http://beej.us/blog/data/monte-carlo-method-game-ai/ runs better than my flat-MC
-
minimax search - implement quiescent search - allow easy plugging of minimax into monte carlo rollout - cache scores during minimax/AB/PVS search - add transposition tables
-
monte carlo rollout - MC-RAVE - UCT-V / UCT-V(inf) - UCT-Tuned - MinimaxUCT - reduce MCTS memory consumption - GA evolver for bandit formulas
-
board shapes - read-only board viewws (e.g., stacked pyramid top view) - Y board (hex tiling) - irregular tilings - N x M hex tilings - traditional hex board (parallelogram) - graph based (freeform) board - reduce memory footprint of board::Hex - consider: index based rather then coord based
- Ludi has: - tilings: tri, square, hex, trunc-square (4.8.8) - shapes: tri, square, hex, rhombus, trapezium, boardless
-
conditions - connect two or more regions - adjacency + stacking constraints - group - in-a-row - reach a specified goal (cell, region or side) - capture - specified number or specific piece - eliminate - remove opponents pieces - score - reach a target - state - achieve specified cell or piece state - no-move - no moves remaining
-
generalize board traversals; for each board shape: - n-in-row - at least n-in-row - find groups - y connection - opposite side connection - surround capture (go) - surround capture suicide (go) - group touches opponent - liberty count - ring (Havannah) - bridge (connected corners)
-
clean up / generalize bitboard - also, fix naming (e.g., 'clear()' vs 'iclear()')
-
more games - Abalone (lots of move generation) - Gonnect (go capture semantics + no suicide) - Akron (pyramidal stacking board + complex moves) - Pentalath (hex board, go capture semantics + no suicide) - Druid's Walk (track additional marker) - Druid Span (new board type; what are rules exactly?) - Oust (multiple moves) - Limit (placement phase, graph based board) - Chad (looks interesting) - Arimaa (placement phase, piece hierarchy, push/pull)
-
Notifications
You must be signed in to change notification settings - Fork 0
General Game Playing
License
thomasmarsh/ggp
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
General Game Playing
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published