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Releases: thomasrogers03/bloom

master-0.0.7

09 Mar 02:16
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Changelog:

  • Spit out a crash.log when BlooM crashes
  • Fix the Windows application build

master-0.0.6

07 Mar 23:28
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Changelog:

  • support for adding secrets
  • support editing all sectors that participate in a room over room situation at the same time. This should remove lots of work when adding/modifying geometry for a section that, for example, contains water.
  • seq support (for actor sprite animations)
  • create a parser for pulling data from Blood: Fresh Supply actors. This will allow for better support for custom monsters/items/etc. in the future
  • remove the need for link markers - bloom will automatically generate them upon save
  • some ground work for mod editing support
  • many updates to the demo map
  • various fixes
  • some code cleanup

Note: if downloading for Windows, please skip this and go straight to 0.0.7

master-0.0.5

13 Jan 14:31
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  • More bugfixes
  • Basic support for automatic lighting/shading of map via the Edit menu
  • Minor speed optimizations
  • Add support for wall/floor/ceiling panning (for things like waterfalls)
  • Many additional undo/redo operations
  • Basic sector geometry auto fixer via the Edit menu
  • Highlighting improvements in 2d mode

master-0.0.4

13 Jan 14:26
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  • Numerous bug fixes
  • Add support for special wall types (XWalls)
  • Basic sector copy/paste
  • Support for flipping sectors
  • Start implementing an undo system
  • Minor rendering optimizations
  • Increase max zoom out
  • Support for moving sector floors/ceilings to adjacent floors/ceilings
  • Add context menu + various operations from there; add the ability to fix in a new sector from a bunch of walls
  • Gradient floor heights (ie. for stairs)

master-0.0.3

21 Dec 14:51
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  • Mor bug fixes
  • Interface tweaks
  • Add right-click context menu for quick shortcuts

master-0.0.2

19 Dec 23:20
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update demo map

master-0.0.1

07 Dec 02:01
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update demo map