Releases: thomasrogers03/bloom
Releases · thomasrogers03/bloom
master-0.0.7
Changelog:
- Spit out a
crash.log
when BlooM crashes - Fix the Windows application build
master-0.0.6
Changelog:
- support for adding secrets
- support editing all sectors that participate in a room over room situation at the same time. This should remove lots of work when adding/modifying geometry for a section that, for example, contains water.
- seq support (for actor sprite animations)
- create a parser for pulling data from
Blood: Fresh Supply
actors. This will allow for better support for custom monsters/items/etc. in the future - remove the need for link markers - bloom will automatically generate them upon save
- some ground work for mod editing support
- many updates to the demo map
- various fixes
- some code cleanup
Note: if downloading for Windows, please skip this and go straight to 0.0.7
master-0.0.5
- More bugfixes
- Basic support for automatic lighting/shading of map via the
Edit
menu - Minor speed optimizations
- Add support for wall/floor/ceiling panning (for things like waterfalls)
- Many additional undo/redo operations
- Basic sector geometry auto fixer via the
Edit
menu - Highlighting improvements in 2d mode
master-0.0.4
- Numerous bug fixes
- Add support for special wall types (XWalls)
- Basic sector copy/paste
- Support for flipping sectors
- Start implementing an undo system
- Minor rendering optimizations
- Increase max zoom out
- Support for moving sector floors/ceilings to adjacent floors/ceilings
- Add context menu + various operations from there; add the ability to fix in a new sector from a bunch of walls
- Gradient floor heights (ie. for stairs)
master-0.0.3
- Mor bug fixes
- Interface tweaks
- Add right-click context menu for quick shortcuts
master-0.0.2
update demo map
master-0.0.1
update demo map