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How to set and item in an item set to 100% select? #17
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There really isn't a way. I'm sorry. I don't have any ideas for you. |
Ok, when editing by hand you can set an item to be 100% and then when that set is picked that item will always be selected. I am not sure if it is intended behavior but it does work. Alos, when making a custom loot source in the first window what do the min and max multipliers do? And when editing the items in a preset what are Lock Qty and Lock Quality setting for? cheers, |
First Item: Can you show me the code that would do that? Second Item: Each loot source has an inherent multiplier range. So a 1-2 quality definition in one loot source is not the same as a 1-2 quality definition in another loot source. By knowing these values built into the loot source, Beacon can calculate the correct quality value to use based on your choices. Third Item: Presets adjust their contents based on the loot source they are placed into. For example, put the raw materials preset into both a white beacon and a white bonus beacon, and you'll notice that the bonus beacon has twice the quantities. But this isn't always appropriate, so locking the quality and/or quantity means the preset will stick exactly to the definition without altering. |
Hi This entry will always give the wood structures, and has a chance of also giving a sleeping bag and a oil lamp. Well, I am 98% sure any way :-)
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So do the numbers correspond the the quality like ramshackle, journeyman etc, |
Well... yeah. It is set to at least 5 items, at most 7, out of a total 7. So mathematically, you are guaranteed at least: 3-5 wood structures, a sleeping bag, and a lantern; 4-6 wood structures, and a sleeping back or lantern, or 5-7 wood structures. Does that make sense? There's nothing special going on and Beacon can do exactly this. |
Yes, those numbers apply to quality. If you don't know the multipliers for a loot source, leave it as 1. |
Yes, but the entry weight of 1 means those 5 items will always be selected, and then each of the other 2 items has a 25% chance of being selected, or possibly another of the wood structures. At Least that is how I understand it to work from the article on survive the ark website. Although now I think about it the order might be important so maybe the items with entry weight of 1 should all be first in the set? So it picks a min of 5 items and the first 5 it tries all have a 100% chance of being selected. I am not sure about that. |
That article you've read (I've seen it too) is wrong. At least according to my testing. In my personal loot sources, all the weights are 1. The weights are a relative chance of selection. So two items with 1.0 weight will each have a 50% chance of being selection. The math is weight / sum of weights. So those 5 items are not 100% guaranteed to be selected, though the chance is very high. If you import that config into Beacon, it'll show you the chance breakdown. |
This other issue is relevant to the conversation #3 |
Ok, bummer, What I am trying to achieve is a giving a complete hut in a beacon, so foundation, ceiling, door and door way and 3 walls. If I add them as a single line then I can only include one of the walls, not 3. Any Idea on how I could set this up? Would this even achieve part of that or could they end up with multiple doors and no foundation?
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Actually I think this will almost do it, 3 multi item lines and it must select 3 of them.
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Hi. I want to build an item set where some items have 100% chance of being selected if that set is selected. How can do this?
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