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Microsoft Visual Studio Solution File, Format Version 11.00 | ||
# Visual Studio 2010 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "jpeg", "jpeg\jpeg.vcxproj", "{AC527D40-8A13-403B-8D79-9DD1A2F66A0E}" | ||
EndProject | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "jpeglib", "jpeglib\jpeglib.vcxproj", "{AD8E036E-0C26-4559-A0C9-8EB924030BEF}" | ||
EndProject | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "jpegdll", "jpegdll\jpegdll.vcxproj", "{2F8EB3B3-9BA3-44E8-9199-5E35D4C5B883}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Win32 = Debug|Win32 | ||
Release|Win32 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{AC527D40-8A13-403B-8D79-9DD1A2F66A0E}.Debug|Win32.ActiveCfg = Debug|Win32 | ||
{AC527D40-8A13-403B-8D79-9DD1A2F66A0E}.Debug|Win32.Build.0 = Debug|Win32 | ||
{AC527D40-8A13-403B-8D79-9DD1A2F66A0E}.Release|Win32.ActiveCfg = Release|Win32 | ||
{AC527D40-8A13-403B-8D79-9DD1A2F66A0E}.Release|Win32.Build.0 = Release|Win32 | ||
{AD8E036E-0C26-4559-A0C9-8EB924030BEF}.Debug|Win32.ActiveCfg = Debug|Win32 | ||
{AD8E036E-0C26-4559-A0C9-8EB924030BEF}.Debug|Win32.Build.0 = Debug|Win32 | ||
{AD8E036E-0C26-4559-A0C9-8EB924030BEF}.Release|Win32.ActiveCfg = Release|Win32 | ||
{AD8E036E-0C26-4559-A0C9-8EB924030BEF}.Release|Win32.Build.0 = Release|Win32 | ||
{2F8EB3B3-9BA3-44E8-9199-5E35D4C5B883}.Debug|Win32.ActiveCfg = Debug|Win32 | ||
{2F8EB3B3-9BA3-44E8-9199-5E35D4C5B883}.Debug|Win32.Build.0 = Debug|Win32 | ||
{2F8EB3B3-9BA3-44E8-9199-5E35D4C5B883}.Release|Win32.ActiveCfg = Release|Win32 | ||
{2F8EB3B3-9BA3-44E8-9199-5E35D4C5B883}.Release|Win32.Build.0 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
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<PropertyGroup Label="Globals"> | ||
<ProjectGuid>{AC527D40-8A13-403B-8D79-9DD1A2F66A0E}</ProjectGuid> | ||
<Keyword>Win32Proj</Keyword> | ||
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<PrecompiledHeader>NotUsing</PrecompiledHeader> | ||
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<GenerateDebugInformation>true</GenerateDebugInformation> | ||
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> | ||
<OmitFramePointers>true</OmitFramePointers> | ||
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<Link> | ||
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<GenerateDebugInformation>false</GenerateDebugInformation> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
<OptimizeReferences>true</OptimizeReferences> | ||
<AdditionalDependencies>$(OutDir)\jpeglib.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
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<ClCompile Include="..\..\..\cmd\bitmaphook.cpp" /> | ||
<ClCompile Include="..\..\..\cmd\defaulttmoc.cpp" /> | ||
<ClCompile Include="..\..\..\cmd\encodea.cpp" /> | ||
<ClCompile Include="..\..\..\cmd\encodeb.cpp" /> | ||
<ClCompile Include="..\..\..\cmd\encodec.cpp" /> | ||
<ClCompile Include="..\..\..\cmd\filehook.cpp" /> | ||
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<ClCompile Include="..\..\..\cmd\main.cpp" /> | ||
<ClCompile Include="..\..\..\cmd\reconstruct.cpp" /> | ||
<ClCompile Include="..\..\..\cmd\tmo.cpp" /> | ||
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<Project>{ad8e036e-0c26-4559-a0c9-8eb924030bef}</Project> | ||
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// There needs to be SOME input file for any project. Could be empty. | ||
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// But I also wish to incur DLL exporting on the main interface classes. | ||
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// It should THEORETICALLY be enough to do this: | ||
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#include "interface/jpeg.hpp" | ||
#include "interface/hooks.hpp" | ||
#include "interface/tagitem.hpp" | ||
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// Together with the global define J2K_EXPORT=__declspecl(dllexport) (see | ||
// Project > Settings > C/C++ > Preprocessor > Preprocessor definitions:), | ||
// that should cause the proper classes to be exported. At least according | ||
// to the MS Visual Studio's builtin documentation. This scheme replaces | ||
// .def files, which don't work well with C++ (name decoration issue). | ||
|
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// In practice, that doesn't work because the compiler turns a class EXPORT | ||
// into an EXPORT for each member. But it doesn't emit any code | ||
// for classes/members that are simply declared. It only emits code if a | ||
// DEFINITION is seen. And if there isn't any code, the linker can't see | ||
// the export tag. | ||
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// Actually, that whole problem is quite understandable, and the setup is | ||
// pretty sane. But it leaves us with the problem of how to tell the linker | ||
// to export these classes. | ||
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// I haven't found ANY good workaround. Candidates are things like: | ||
// - class tempXCC : public /* virtual */ J2K {}; | ||
// - void tempXFC (void) { J2K wc; } | ||
// The second DOES at least export SOME members (namely constructors, | ||
// destructors and class info). | ||
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// The following is the only thing I found that works. Drawback is that now | ||
// I HAVE to set all the Compiler options JUST like while compiling the static | ||
// lib, and I won't get a warning if I don't (but the .dll won't work...). | ||
// Real error prone. | ||
|
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#include "interface/jpeg.hpp" |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
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<ProjectConfiguration Include="Debug|Win32"> | ||
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<PropertyGroup Label="Globals"> | ||
<ProjectGuid>{2F8EB3B3-9BA3-44E8-9199-5E35D4C5B883}</ProjectGuid> | ||
<Keyword>Win32Proj</Keyword> | ||
<RootNamespace>jpegdll</RootNamespace> | ||
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<ConfigurationType>DynamicLibrary</ConfigurationType> | ||
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