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CchristiNana committed Dec 15, 2023
1 parent 785517a commit 028ee06
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30 changes: 22 additions & 8 deletions package-lock.json

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5 changes: 3 additions & 2 deletions package.json
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Expand Up @@ -17,10 +17,11 @@
"@astrojs/netlify": "^3.0.0",
"@astrojs/starlight": "^0.13.0",
"astro": "^3.6.0",
"prettier": "^3.1.0",
"prettier": "^3.1.1",
"sharp": "^0.32.3",
"starlight": "^0.3.9",
"starlight-blog": "^0.4.0"
"starlight-blog": "^0.4.0",
"yaml": "^2.3.4"
},
"devDependencies": {
"markdownlint": "^0.31.1"
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Expand Up @@ -12,15 +12,15 @@ title: FAQs on Splashkit installation tags: faq,error,troubleshoot

## Solutions

1. Solution 1:
1. Solution 1:

Make sure you are connected to the internet.

1. Solution 2:
2. Solution 2:

Disable your computer’s firewall.

1. Solution 3: Go to this URL:
3. Solution 3: Go to this URL:
[here](https://github.com/splashkit/skm/blob/master/install-scripts/skm-install.sh)

Then click the “Download raw file” button shown below (where the red arrow is pointing
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Expand Up @@ -11,21 +11,21 @@ tags: faq,error,troubleshoot

## Solutions

1. **Solution 1:**
1. **Solution 1:**

Disable any antivirus software on your computer.

1. **Solution 2:**
2. **Solution 2:**

Make sure your project isn't called "SplashKit".

1. **Solution 3:**
3. **Solution 3:**

Make sure you are creating your project using the MINGW64 terminal (rather than the MSYS

terminal) and create the project files in its own directory/folder.

1. **Solution 4:** Add the folder containing splashkit.dll file to your path environment variable
4. **Solution 4:** Add the folder containing splashkit.dll file to your path environment variable
manually. Firstly, go through Steps 1 – 3 shown in the “Update your system “Path” variable”
section [here](update-system-path.md).

Expand All @@ -43,7 +43,7 @@ tags: faq,error,troubleshoot
Once it is added, click “OK” on all the windows, open a **new** MINGW64 terminal and try running
the program again.

1. **Solution 5 (if all else fails):** Get it working by copying the SplashKit binaries to the
5. **Solution 5 (if all else fails):** Get it working by copying the SplashKit binaries to the
build output: The SplashKit binaries are in

`C:\msys64\home\(your username)\.splashkit\lib\win64`
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