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fixing button flickering if the message queue was empty #151

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merged 1 commit into from Feb 13, 2015
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2 changes: 1 addition & 1 deletion bindings/unity/src/UniMoveController.cs
Expand Up @@ -236,8 +236,8 @@ void Update()

// The events are not really working from the PS Move Api. So we do our own with the prevButtons
//psmove_get_button_events(handle, ref pressed, ref released);
currentButtons = buttons;
}
currentButtons = buttons;


// For acceleration, gyroscope, and magnetometer values, we look at only the last value in the queue.
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