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Optionally check a binary hack against an expected sequence of bytes.
This can be used to selectively disable certain binary hacks if they would crash a particular variety of a game build. ... well, *actually* this should have been the job of the SHA-256 hash. However, it turns out that certain other patches (*cough*gensokyo.org*cough*) have statically modified the binary to such an extent as to make unpatching their modifications annoying enough.
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