forked from houseofcat/turbocookedrabbit
/
random.go
113 lines (89 loc) · 2.53 KB
/
random.go
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package tcr
import (
"math/rand"
"strings"
"time"
"unsafe"
)
const (
randomMin = 1500
randomMax = 2500
letterBytes = "0123456789!@#$%^&*()_+abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
letterIdxBits = 6 // 6 bits to represent a letter index
letterIdxMask = 1<<letterIdxBits - 1 // All 1-bits, as many as letterIdxBits
letterIdxMax = 63 / letterIdxBits // # of letter indices fitting in 63 bits
)
// RandomStringFromSource generates a Random string that should always be unique.
// Example RandSrc.) var src = rand.NewSource(time.Now().UnixNano())
// Source: https://stackoverflow.com/questions/22892120/how-to-generate-a-random-string-of-a-fixed-length-in-go
func RandomStringFromSource(size int, src rand.Source) string {
b := make([]byte, size)
for i, cache, remain := size-1, src.Int63(), letterIdxMax; i >= 0; {
if remain == 0 {
cache, remain = src.Int63(), letterIdxMax
}
if idx := int(cache & letterIdxMask); idx < len(letterBytes) {
b[i] = letterBytes[idx]
i--
}
cache >>= letterIdxBits
remain--
}
return *(*string)(unsafe.Pointer(&b))
}
// RandomString creates a new RandomSource to generate a RandomString unique per nanosecond.
func RandomString(size int) string {
src := rand.NewSource(time.Now().UnixNano())
b := make([]byte, size)
for i, cache, remain := size-1, src.Int63(), letterIdxMax; i >= 0; {
if remain == 0 {
cache, remain = src.Int63(), letterIdxMax
}
if idx := int(cache & letterIdxMask); idx < len(letterBytes) {
b[i] = letterBytes[idx]
i--
}
cache >>= letterIdxBits
remain--
}
return *(*string)(unsafe.Pointer(&b))
}
// RandomBytes returns a RandomString converted to bytes.
func RandomBytes(size int) []byte {
return []byte(RandomStringFromSource(size, mockRandomSource))
}
// RepeatedBytes generates a RandomString and then repeats it up to size.
func RepeatedBytes(size int, repeat int) []byte {
if repeat < 10 {
return nil
}
buffer := make([]byte, size)
AddString:
for i := 0; i < size; i++ {
for j := 0; j < repeat; j++ {
if i+j == size {
break AddString
}
buffer[i] = byte(i)
}
}
return buffer
}
// RepeatedRandomString generates a RandomString and then repeats it up to size and repeat count.
func RepeatedRandomString(size int, repeat int) string {
if repeat < 10 {
return ""
}
var builder strings.Builder
AddString:
for i := 0; i < size; i++ {
char := RandomString(1)
for j := 0; j < repeat; j++ {
if i+j == size {
break AddString
}
builder.WriteString(char)
}
}
return builder.String()
}