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bevy_text3d

Prototype of 3D text using ab_glyph to get the glyph curves from the fonts, lyon to generate meshes for each glyph, and glyph_brush_layout to position the glyphs. Each glyph is an entity spawned under the parent Text3dBundle entity.

use plugin::{Text3dBundle, Text3dPlugin};
    commands.spawn(Text3dBundle {
        text: Text::from_sections([
            TextSection::new(
                "Hello,\nWorld!",
                TextStyle {
                    font: asset_server.load("fonts/Fira_Mono-Bold.ttf"),
                    font_size: 40.0,
                    color: Color::rgb(0.8, 0.9, 0.7),
                },
            ),
        ])
        .into(),
        ..default()
    });

Examples

Intro

cargo run --example intro
bevy_text3d.mp4

Star Wars

(WORK IN PROGRESS)

cargo run --example star_wars

To do

  • librarify this
  • colours don't work properly when lights are on and are faded when not
  • do something with Text3dSize
  • Text Bounds (support text wrapping)
  • perhaps custom material handles injected into Text instead of colour (would have to run our own SectionText)
  • double-sided mesh
  • extruded mesh
  • migrate to cosmic-text
  • support text editing and interaction
  • more examples